
In a time where LEGO Doctor Who is a thing, it’s hard to imagine now that at one point it seemed pretty unlikely to happen. Eleven years ago, despite the hugely successful revival the show just didn’t have the global reach. Fast forward eleven years and Doctor Who is talked about everywhere, from the pizza heaven of Italy to the McDonalds’ country of America. Doctor Who even got a level pack in the hugely popular toystolife game LEGO Dimensions. Yet there’s still no LEGO Doctor Who videogame…
So how would a LEGO Doctor Who videogame work? In this article, I will break it up into four areas: the hub, characters, vehicles and narrative (including gameplay).
The Hub

In a LEGO Doctor Who videogame, what else could the main hub be other than the TARDIS? The TARDIS is the show’s one remaining constant throughout its entire fifty three year history. Companions come and go, Doctors leave…but the TARDIS always remains. Imagine being able to explore the TARDIS corridors, enter the library or take a dip in the TARDIS swimming pool. In the control room, the central console should allow you to change the TARDIS’s desktop theme as well as travel to six hub worlds: Gallifrey, Skaro, Present Day London, New Earth, Victorian London and the Cavemen Era.
Gallifrey being the Doctor’s home planet would offer a fun place for Whovians to explore. I would want to be able to visit iconic places like the Time Lord Academy, the Citadel and the Death Zone. Skaro, meanwhile, would give you the other edge of the coin as the home of the Daleks. We’ve already seen the potential of an explorable Skaro in the Doctor Who Adventure World on LEGO Dimensions but there is one notable thing it misses out: the Dalek City. I want to be able to explore the Dalek corridors and maybe even stumble across a certain Barbara Wright who needs rescuing from them.
Present Day London of course would need to be a hub world given its importance in the new series. The majority of the new series companions are from London and only one is from anywhere other than the present day (Captain Jack Harkness). Whilst it doesn’t seem as exciting a place to explore as the previously mentioned hub worlds, it could be made more exciting by the ability to enter UNIT’s headquarters in the Tower of London and explore the Black Archive.
The only Earth location as prominent as Present Day London in Doctor Who is arguably Victorian London. Victorian London is something the show has explored as far back as 1967’s The Evil of the Daleks. Possibly the most famous Victorian London serial is 1977’s The Talons of Weing Chang, featuring two of the show’s most popular supporting characters in Jago & Litefoot. Victorian London could give you the chance to meet Jago & Litefoot at the Palace Theatre…or those other popular Victorian based characters Vastra, Jenny and Strax at 13 Paternoster Row.
As for The Cavemen Era, whilst admittedly it would a little limited in its potential as a hub environment it would make for a nice callback to the very first serial. The cavemen could give you various quests to complete such as making fire or helping an injured caveman.
New Earth would offer a larger variety of things to do. One of the things I would find fun in this setting would be trying to find a cure for the injured patients (maybe as part of a hub world quest). Flying through the Macrai nfested motorway of Gridlock would be hugely enjoyable and being able to visit the hospital from New Earth would make for a nice bonus.
The Narrative
Okay, so we’ve covered the Hub…but what should the narrative actually be about?
Well, for a start I don’t think I’d want to see a LEGO version of already existing Doctor Who stories with the first LEGO Doctor Who video game. That could come with a later game, akin to how LEGO Marvel’s Avengers followed LEGO Marvel Superheroes. The first LEGO Doctor Who game should be an original storyline that pays tribute to the show’s entire history.
The best way to do that would be through a MultiDoctor adventure. If the TV series can’t give us all thirteen Doctors onscreen at the same time, then let’s see LEGO do it. Better yet, let’s see LEGO actually bring together the surviving actors to voice their Doctors. William Hartnell, Patrick Troughton and Jon Pertwee could be voiced by David Bradley, Reece Shearsmith and Sean Pertwee and if Christoper Eccleston can’t be enticed, Nicholas Briggs did a pretty decent impression for the Destiny of the Doctor audiobook Night of the Whisper.
And what of the companions? Well, I would like to see some of the most iconic companions joining the Doctors but it would be a bit much to expect every companion to appear in the main narrative. Mary Tamm, Nicholas Courtney and Elisabeth Sladen are sadly no longer with us and their deaths are too recent for their characters to be recast so sadly they can be ruled out. There’s no reason why Ian, Jo Grant, Ace or Leela couldn’t be a part of the narrative though and I would be open to Jemma Powell reprising her role as Barbara Wright from the Big Finish audios. Rose, Captain Jack, Mickey, Donna, Amy, Rory and Clara I would like to see a part of the same narrative also.
One thing I wouldn’t do is have the companions stick with their respective Doctors. Part of the fun of LEGO Marvel Superheroes was seeing the various characters from Marvel’s comicbook history interact with one another. I loved the bizarre combinations of Captain America and Mr Fantastic or Wolverine and the Human Torch. I would therefore want to see strange combinations like the first Doctor and Donna or the 11th Doctor and Zoe Heriot.
I would also want the iconic LEGO brick to be a big part of the story. My storyline would be as follows:
The Master is searching for the legendary Time Brick; a brick which grants its user the ability to erase time periods from existence. In order to help him claim the brick, the Master has teamed up with some of the Doctor’s deadliest enemies including the Daleks and the Nestene Consciousness. In order to combat this threat, Kate Lethbridge-Stewart brings together every Doctor and a few of his most loyal companions. Can they get to the Time Brick before the Master?
One of my favourite things about the gameplay of the LEGO videogames are the puzzlesolving mechanics. My idea for a LEGO Doctor Who videogame therefore would see a large focus on solving puzzles in order to progress the narrative. Of course, the story would still see you fighting the Dalek Emperor or fending off the Wiirn but rather than achieving this through brawn you would be required to solve various puzzles such as mesmerizing a button pattern or solving a PacMan style maze. The Doctor has never been a fan of using fists and a LEGO game would have to reflect that as much as it can whilst maintaining the traditional LEGO formula.
Characters

Earlier in the article, I mentioned how including Sarah Jane, the Brigadier and Romana 1 in the main narrative would be unrealistic due to their unfortunate deaths, however their inclusion would be possible through characters that can be unlocked by completing quests in the hub worlds. The LEGO games generally don’t tend to give characters who aren’t in the main narrative dialogue (unless it’s LEGO Dimensions) so if they were to be included as playable characters outside the campaign recasting wouldn’t be required. In fact, it could make for a nice tribute that their characters live on through other mediums.
As well as Sarah, the Brigadier and Romana 1 I think it would be a good idea if the game allowed the other companions not in the main narrative to be unlockable also. I wouldn’t just want a handful of companions playable, I’d want to be able to play as them all. Every single one of them has played a big part in the show’s history (yes, even Adam Mitchell) and the LEGO games tend to have huge rosters anyway so I’m sure Traveller’s Tales would be able to find room to fit them all in.
Of course, no good hero would be complete without his enemies. And the Doctor is a good hero. There is therefore no way I would want to see a LEGO Doctor Who videogame
without a few of the Doctor’s enemies as playable characters. The Daleks would simply have to be playable – could you imagine a LEGO Doctor Who game where they aren’t? – but preferably as characters this time. I don’t like Traveller’s Tales’ decision to make the NFC Dalek in LEGO Dimensions a vehicle. Sure, the actual ‘Dalek’ is the Kaled mutant inside but the prospect of driving the travel machine is not as much fun as the idea of actually playing as a LEGO Dalek. Other villains I would want to play as include the Ice Warriors (I mean, they even have the LEGO hands), the Vashta Nerada and the Axons.
Something that many complain about when it comes to the LEGO rosters are the inclusion of generic characters like ‘Angry Cannibal’ from LEGO Pirates of the Caribbean or ‘Gryffindor Boy’ from LEGO Harry Potter Years 14. Doctor Who, being the marvelous show it is, has many infamous background characters though who would be fun to play as despite appearing generic. The Policeman from An Unearthly Child is one example. Or how about
Man Eating Chips from The Bells of Saint John? Perhaps the most popular inclusion would be Pigbin Josh from 1971’s The Claws of Axos. Simply put, LEGO Doctor Who: The Videogame would make the generic characters fun.
Vehicles

None of us think of Doctor Who for the vehicles but there are still a number I’d want to see. I particularly would love to be able to drive Bessie around Gallifrey as the 11th Doctor. Bessie had a small cameo in the LEGO Dimensions Doctor Who level pack The Dalek Extermination of Earth and it would be nice to be given the option to drive her around next time round.
Speaking of Pertwee Era vehicles, wouldn’t it be fun to pilot the Whomobile? Just imagine flying it above the fields of New Earth. What would make it even more fun is that you could be the Celestial Toymaker piloting it around. Imagine the Celestial Toymaker piloting one of the Doctor’s most wellknown vehicles! Try telling me you wouldn’t want to see that.
Go on. Try.
You can’t, can you?
Because it would be undeniably awesome.
There aren’t really many other vehicles to mention, other than a UNIT Jeep. Spaceships would offer the most variety – not really surprising for a scifi show. You could have a Dalek spaceship, the Valiant, a Sontaran Battlecraft Pod, Cybership…the list is endless. I’m sure if Traveller’s Tales were to release a LEGO Doctor Who game, the number of spaceships would be higher than the number of Earth vehicles. There would likely be a number of generic vehicles to make up the numbers (a random car here, a random bus there…) but from a LEGO Doctor Who game I would expect a higher emphasis on spacecraft overall.
Having said that, driving a UNIT Jeep around the Cavemen Era would be fun.
So those were my ideas for a LEGO Doctor Who videogame. We can only hope that one day Traveller’s Tales and LEGO will announce plans for a Doctor Who game. Doctor Who
would make the perfect LEGO videogame that I am sure many would buy and if it were to be as good as LEGO Marvel Superheroes, then one thing’s for sure: we’d be in for a trip of a lifetime.
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