Today I am introducing to you a new game article series featuring different indie games and their makers! The idea is to make you familiar with smaller game developers and their products that are made with love! Here is the very first part just for you.

This is what you can expect from FutureKat SuperPark, that is hopefully coming out this august: In FutureKat SuperPark, you’ll meet all sorts of Anthropomorphic Space Freaks, collect Trinkets that reveal their secrets, and even though you are expressly forbidden from petting the FutureKats, you might come to find that breaking the rules is kinda fun… This VR Jogger for Google Cardboard and iOS has a simple control scheme – you’re given a single Action Button and you walk in place to move around and explore – and a psych-pop soundtrack written by a small slew of musicians from around the globe. Pierce International, Unlimited’s radical new experience will hold a revered spot on your home screen and in your heart, and since it’s on the most inexpensive VR platform EVER, you won’t have to break the bank before you can begin blowing your friends’ minds with FutureKat SuperPark!

Now that you know what the upcoming game is all about, here’s a delightful interview with the developer, R. Travis Pierce, who really surprised me with his witty and informative answers. My favourite parts were the second and last question, hope you’ll enjoy reading them as much as I did!
-I wanna build this really fun, really weird world that people can explore, meet all these weirdos, catch a glimpse of what’s going on… I wanna set ‘em up to play the sequel I guess. Ha! But really… I’m wanting to make something I’d wanna play – that’s one of the two original goals for myself in all this – create something really fucking cool that reminds me of all the games that made me love games (Rare, Nintendo, Naughty Dog, Insomniac…) that created this whole new feeling in you and allowed you to casually make your way through a – what I look back and think of now as possibly highly drug-fueled – story. Create that world and those characters and that story, and to get it done in a timely fashion. We’ve got a lot of game developers sitting on these ideas for years and years, and I think there’s a certain point where you’ve gotta gauge the idea’s relevance. It can remain relevant for a long time after it’s released, but I think you gotta get it out there ON time. – Make it great, but don’t waste time freaking out. Hoping to wrap production by August 31 – daunting, but not impossible.
4) Is making games a hobby, or do you want to earn your living with it?
-Oh, I totally wanna earn a living with it. I wanna have a team of people earning their livings from it! That’s been my bag with pretty much anything I’ve done – music, video, animation. I think it’s fine to split your life up into different parts and say “Hey, this is my thing and I’m gonna make it for me. No one else needs to understand it and I’m not interested in getting a dime out of it,” but my thing’s always been to try to create something of value to people where they end up wanting to pay you – and the way that I’m able to do that is by making weird stuff that gets people to go “Woah!” and get them to wanna show it to their friends so they go “Woah!” too.
5) Do you have any other game projects at the moment?
-No other games currently in production. However, as soon as this game is finished I’ll immediately begin work on the next one – for which I’ve already been tossing around a few ideas. I’ll obviously still be pushing FutureKat SuperPark – the campaign won’t end for awhile – but as far as all that time spent designing and coding… it’ll have to switch over to the next thing. That’s just how my brain works.
6) Anything you’d like to say to people who dream of making games?

















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