Indie Games Part 1 FutureKat SuperPark

Today I am introducing to you a new game article series featuring different indie games and their makers! The idea is to make you familiar with smaller game developers and their products that are made with love! Here is the very first part just for you.

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This is what you can expect from FutureKat SuperPark, that is hopefully coming out this august: In FutureKat SuperPark, you’ll meet all sorts of Anthropomorphic Space Freaks, collect Trinkets that reveal their secrets, and even though you are expressly forbidden from petting the FutureKats, you might come to find that breaking the rules is kinda fun… This VR Jogger for Google Cardboard and iOS has a simple control scheme – you’re given a single Action Button and you walk in place to move around and explore – and a psych-pop soundtrack written by a small slew of musicians from around the globe. Pierce International, Unlimited’s radical new experience will hold a revered spot on your home screen and in your heart, and since it’s on the most inexpensive VR platform EVER, you won’t have to break the bank before you can begin blowing your friends’ minds with FutureKat SuperPark!

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Now that you know what the upcoming game is all about, here’s a delightful interview with the developer, R. Travis Pierce, who really surprised me with his witty and informative answers. My favourite parts were the second and last question, hope you’ll enjoy reading them as much as I did!

1) Where did you get the idea for your game, and how did you start?
-The whole journey of FutureKat SuperPark started when my buddy Daniel Huffman (who I’m very excited we’ll have on the soundtrack as New Fumes) posted this picture on Instagram of a vision he’d had where these giant, fat, hairless blobs that evolved from our cats we have today, sit around and ignore all these people who’ve come to feed them in this park. I thought that was fun and I’d been animating a bunch of strange, spastic blurbs at the time. So I called up my buddy Jordan (Vargas – also on the soundtrack with our friend Devin Wahl, together as Eureeka), and his cat’s already really fat. We’re gonna recreate this idea in a little 15 second animation that we can post online for fun, but then I get down to it – and I’d just gotten my Google Cardboard in the mail – and I’m thinkin’ “Man, this would be a really fun VR trip toy…” So I started playing around, and it just kept getting more and more out of hand. Now there’s a hedge maze and a fountain ghost (whose design is based on this drawing by Zac Cox – Flaming Lips prop master supreme and the real life ghost of Frank Zappa), the cats are these giant alien demigods, there’s this backstory going on about corporate war and freaks mistaken for activists, activists mistaken for terrorists… and the player – by the end of it – might just end up getting thrust into the middle of this whole thing all because you decided to spend the day at this park that some greedy space-tycoon-turned-politician built. It’s whacky, but so far the response has been really great.
2) What are your expectations for the game?

-I wanna build this really fun, really weird world that people can explore, meet all these weirdos, catch a glimpse of what’s going on… I wanna set ‘em up to play the sequel I guess. Ha! But really… I’m wanting to make something I’d wanna play – that’s one of the two original goals for myself in all this – create something really fucking cool that reminds me of all the games that made me love games (Rare, Nintendo, Naughty Dog, Insomniac…) that created this whole new feeling in you and allowed you to casually make your way through a – what I look back and think of now as possibly highly drug-fueled – story. Create that world and those characters and that story, and to get it done in a timely fashion. We’ve got a lot of game developers sitting on these ideas for years and years, and I think there’s a certain point where you’ve gotta gauge the idea’s relevance. It can remain relevant for a long time after it’s released, but I think you gotta get it out there ON time. – Make it great, but don’t waste time freaking out. Hoping to wrap production by August 31 – daunting, but not impossible.

3) What was the hardest part in making your game? How about the most fun part?
-The hardest part – and I’m sure you hear this a lot – are those days where something just stops working and you spend hours and hours trying to figure out why, re-writing code, trying to fix links between your software, tweaking a model. It can be monumentally frustrating and it’s not aided by the amount of time you end up indoors just staring at that screen trying to parse math in your head, abstracting what’s happening and trying to bring it all into reality. It’s mind-boggling to me sometimes. Now, the most fun I have with this is getting to show it to friends. We’ll get a group of people together – you’ll see people jogging in place like they’re in a cartoon, looking around with their mouth wide open or this giant smile, freaking out when Hoverboard Hobo pukes on ‘em. It gets a lot of laughs and that’s really my favorite thing to see – people having a good time.

4) Is making games a hobby, or do you want to earn your living with it?

-Oh, I totally wanna earn a living with it. I wanna have a team of people earning their livings from it! That’s been my bag with pretty much anything I’ve done – music, video, animation. I think it’s fine to split your life up into different parts and say “Hey, this is my thing and I’m gonna make it for me. No one else needs to understand it and I’m not interested in getting a dime out of it,” but my thing’s always been to try to create something of value to people where they end up wanting to pay you – and the way that I’m able to do that is by making weird stuff that gets people to go “Woah!” and get them to wanna show it to their friends so they go “Woah!” too.

5) Do you have any other game projects at the moment?

-No other games currently in production. However, as soon as this game is finished I’ll immediately begin work on the next one – for which I’ve already been tossing around a few ideas. I’ll obviously still be pushing FutureKat SuperPark – the campaign won’t end for awhile – but as far as all that time spent designing and coding… it’ll have to switch over to the next thing. That’s just how my brain works.

6) Anything you’d like to say to people who dream of making games?

-Get out there and just start making things. Anything. Not just games even. I know that every source out there will tell you there’s this way… You start with a game design document, you do this, get someone else to do that, NOW you can move on to… All of that’s really helpful at giving you an idea of how others have done it – which is very important – and I read it all when I was growing up – Chris Crawford on Game Design is sitting on my nightstand – but it ceases to be useful when it hinders you from ever starting your project. Wayne Coyne would always tell me – and everyone – not to waste all that time freaking out about devising some perfect plan before executing. Just start doing things (figure out how to make a character move! up and down and sideways!) and if it’s really worth doing, all those holes have a way of filling themselves out.
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Thank you R. Travis Pierce for being a part of our new segment. We all wish you luck with your project and can’t wait to see how it turns out!
Play with passion!
auburn.geek

 

Tallenna

Tallenna

Tallenna

Tallenna

The Final Escape Is Nigh With The Final Entry In The Escape Series With Zero Time Dilemma

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The Zero Escape series by Kotaro Uchikoshi is a series that has become quite the niche game since its inception. First appearing on the Nintendo DS with 9 Person, 9 Hours, 9 Doors this series is all about a game. A game of life or death.

Every decision you come across can change how the story plays out. Multiple endings and characters who tend to be deep and fluid lend to the games success.

Cannot stress enough that these games are mysteries and I don’t want to spoil them at all. If you enjoy reading you will love these games as they are visual novels with an intense brain game to boot.

The first game 999 takes place on a sinking ship reminiscent of the Titanic. 9 people have 9 hours to get through 9 doors. But why are they there? Someone has gone out of their way to round up this batch of people and it’s up to them to figure it out while they try to escape with their lives.

The sequel to 999 is Virtue’s Last Reward. Another brilliant addition to the series that added amazing voice acting. A new batch of characters with some returning in new ways from 999 are trapped in a building. Again it is time to figure out why you are here. Escape rooms return from 999 and you must solve puzzles to escape.

Now how will you fair trapped in a warehouse. Will you ally with these strangers or betray them?

The last entry in the series is going to be Zero Time Dilemma. It will be a similar yet different beast. 9 people trapped by a mad man forced to decide the fate of themselves and maybe even the world.

Your decisions truly count and I cannot wait to decide. I have heard that this game will be far more visceral and will even make you question your self. Honestly I questioned myself playing the other games and it is quite the experience.

When a game makes you think then you know you have come across something special.

Can’t wait for Zero Time Dilemma the final entry in the series which comes out on September 28th on the 3DS, PSVita, and even Steam.

Case Turns Smartphone Into A Game Boy

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Hyperkin Smart Boy

Retro is and will remain as cult

Everyone had one when they’re younger – a Nintendo Game Boy. A smart handheld with dozens of games, like Super Mario, Pokémon and The Legend of Zelda to mention some of the favorites.

But now Hyperkin an American company, which develop cost-friendly video game peripherals, announced a prototype at the E3 that looks pretty similar to the original.

The Smart Boy

Smart Boy was originally an April fool of the company, but they got so much good feedback from potential buyers, that they decided to develop a real one. This case allows android and Apple smartphone users, to convert their smartphone into a fully functional Game Boy.

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How does Smart Boy work?

Well the case looks pretty similar to the original Game Boy, it has a D-Pad, two buttons and a Select and Start button. As you can see in the picture, you can easily cover your phone with the case. At the back is a slot where you can put in the old Game Boy games. So you only use your smartphone as a game screen.

When will it be released?

Hyperkin want to release their Smart Boy this year in December, so it’ll be released on time for Christmas. Hyperkin want to release some more information, like price and functionality of the Smart Boy next month too.

I’m not sure if Nintendo is quite happy with Hyperkin’s new interpretation of their Game Boy, but we’ll see how it’ll work.

I guess I’ll buy one when it’s available and will do a detailed review for you.

REVIEW: Overwatch

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Review: This article goes in depth about a game and opens a dialogue about the positive and negative aspects that compose that game. At the end of the review, the author notes whether he or she feels this game was worth playing. Keep in mind that this review reflects the author’s opinion; you may have a different experience with this game!

Time Spent: About 20 hours

Version Played: PC

Available For: PC ($39.99 or $59.99 version), Xbox One and PS4 ($59.99)

I have found that writing a review about a video game can become incredibly difficult; sometimes I simply enjoy playing the loving creation of hundreds of hours of hard work from a team of men and women who express their passion through this medium. I’m not one to rush things. When it comes to life and even the video games I play, I always take my time and delve into the very fabric of the game. What makes it tick? Why do the characters have these particular motivations? What drives them? Reviewing games can sometimes complicate this process. Instead of launching myself forward into a brand new world, I set up my notebook so I can take notes and as soon as I have a thought, I write it down for further refinement. Rarely may I simply experience a game.

That problem becomes increasingly difficult when reviewing a game that technically has no story or single-player mode. In a world where multi-player only games grow with each passing year, how does a game reviewer fully immerse him- or herself into the lore and background?

Developed by Blizzard Entertainment, the same minds behind the wildly successful World of Warcraft and Starcraft, Overwatch has taken the gaming community by storm. Set up in a similar style akin to Team Fortress 2 with some elements of a MOBA, this first person shooter provides gamers with 21 unique and dynamic heroes all with his or her own abilities that can radically impact how an individual plays the game. Let’s get the first point out of the way before we go into the mechanics and balance of Overwatch.

There is no story. Ok, that’s not technically true. Blizzard has provided some background lore about the fictional Earth set within Overwatch’s universe. In the not-so-distant future, sentient robots known as Omnics have taken over a majority of the intensive labor which has allowed humanity to undergo a “golden age.” Space exploration begins and technological progress skyrockets. Some of the Omnics, however, begin to go rogue and this triggers the event known as the “First Omnic Crisis”. The factories producing these Omnics (and namely the primary combat version known as “Bastions”) somehow manufactured hostile AI and the world was thrown into war. To combat this threat, the nations of Earth formed a division of elite and specialized soldiers under the leadership of Jack Morrison and Gabriel Reyes. Called “Overwatch”, these two men recruited some of the brightest minds and toughest soldiers from around the world. Destroying all but one of the last hostile Omnics, the soldiers of Overwatch ushered in another era of peace.

Unfortunately, peace never lasts and after several high-profile mission failures and growing disagreements between Jack Morrison and Gabriel Reyes, the two founders of Overwatch eventually entered into a heated argument which developed into outright conflict. The Swiss headquarters of Overwatch collapsed due to Morrison and Reyes’ own personal battle and both were never seen again. The United Nations eventually called for an end to Overwatch’s actions and forbade any further vigilante missions by the now defunct organization, lest anyone associated with it be deemed felons. As predicted, the world now suffers from terrorist actions, Russia struggles with a second Omnic crisis, and giant corporations exploit the common man and woman. Will Overwatch return?

That’s a cool story, right? Sure it has a few cliches, but the rich animation and incredible depth to the characters involved give Overwatch a breath of life I would have never expected in a multi-player only game. I remain disappointed that Blizzard did not include some type of single-player campaign, yet surprisingly this seems to work for Overwatch’s benefit. Blizzard has begun publishing comic and video shorts detailing the adventures and lore of some of the characters which not only serves to feed the hype behind the game, it allows fans to further develop his or her favorite hero to an even greater extent. Blizzard made a brilliant move and even I have found myself looking up more lore about the world and those phenomenal heroes who swear to protect or destroy it!

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The world could always use more heroes.

Overwatch is a competitive team-based shooter. You and up to five other players join a randomly selected match with randomly determined objectives. Sometimes you might find yourself tasked with guarding two checkpoints. If the attacking team secures the first, then you and your allies must retreat to the second and form a last ditch defense until either the attacking team runs out of time or they take the point from you. Other times you might play a king of the hill style match. While the game modes certainly don’t offer much in terms of innovation, it’s the heroes and the way gamers play them that truly differentiates every match.

Take your pick. There’s 21 different men and women to choose from and each one has a variety of skills and one ultimate ability that can turn the tide of combat. Do you like fast-paced action? Try Tracer, Overwatch’s youthful and engaging mascot. She can teleport around the battlefield, recall herself to an earlier point in time to restore health and ammo, shred enemies with her pulse sub-machine guns, or use her ultimate sticky bomb to potentially crush a tightly grouped cluster of players. Or perhaps you prefer to soak up all of the damage and protect your team? Reinhardt is a superb choice as he can use his arm shield to defend his teammates from the opposing team’s wrath. Not only that, but he can swing his rocket hammer to deal excellent melee damage, fire a flaming burst at range, charge and ram an opponent into a wall, or use his ultimate hammer slam which knocks over enemies and stuns them. It’s also incredibly useful for disrupting the ultimate abilities of the enemy! Each hero has a wide range of powers that you will find yourself spending hours experimenting with the best way to utilize your character.

I think that’s another impressive feat on Blizzard’s part. Despite some odd damage discrepancies with characters such as McCree, the heroes of Overwatch have incredible balance. Some characters perfectly counter another and switching mid-game is a completely viable and recommended tactic. This is not to say that a good player cannot overcome his or her direct counter; truly, I have witnessed some impressive feats by men and women in this game. It’s just that some heroes have abilities that hamper another hero’s performance. All of it has a commendable level of detail and Blizzard presents it masterfully.

A point of contention stands with the microtransaction system. With every level, players gain a loot box that contains four unlockable items (voice lines, character skins, emotes, etc.) of varying rarity. Leveling up takes significantly longer as your rank increases and these loot boxes seem to provide duplicate or common items with aggravating frequency. When you receive a duplicate, you earn some in-game currency for the purchase of items you may want, but often the amount you earn is paltry at best. Still, this does not have an effect on the mechanics of the game and remains an annoyance that many players may ignore.

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Unlock flavorful tags, character skins, victory poses, and more!

Despite all of the fun I had with Overwatch, I couldn’t help but wonder how much entertainment I could have with it. Eventually, the maps and game modes became repetitious and while I still found myself laughing with joy or shouting with frustration, the back of my mind still felt clouded. A few questions came to mind:

Was this worth the $39.99 I paid for this game? What about my friends on the Xbox or Playstation? At least I could play Overwatch for a reduced price. They simply did not have a choice and had to pay $59.99 if they wanted to engage in the experience. I struggle to justify this and as I mentioned earlier, companies continue to cut single-player content in favor of multi-player. While we have intriguing lore and a series of videos (with probably more on the way) from the developer, what are we actually paying for? A series of skirmishes with no real meaning and no impact on the world of Overwatch? Or is this the beginning of something bigger and will Overwatch grow into a franchise that may carry on into the foreseeable future?

I honestly can’t say. In the meantime, I’ll be patching people up as Mercy while I think more on this dilemma.

Happy gaming!

-Valiant

Legend Of Zelda: Ocarina Of Time 3D Released A Little Over 5 Years Ago!

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The Legend of Zelda is a seminal classic and a game that many love. This game has stood the test of time and been playable on almost every Nintendo System since its inception. This game is something that is loved because of how inventive it was for its time.

In 1998 when this game was first released the N64 was new and so was 3D gaming. As a young boy, I had my fun with playing games like Mario and soon was introduced to Zelda. It was a match made in heaven. Journeying through Hyrule as this young boy was amazing especially since he was designed to literally be a little older than me.

Now, they did release this game on the game cube but it was just a port. When the 3DS came out in 2011 they knew that this game was something worth re-releasing. Below is a comparison between the two and it is clear how different they really are.

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I remember playing this as it was my freshman year of college. I was finally out of the house and finally able to explore the world. What better way to explore the world than with one of the first games I ever played. This game holds up because it is so good.

Now some may argue that it is too linear or something like that. But looking at lists of top Zelda games, this one always shows up high on the list. Even with the so called nostalgia glasses fans play this game often in yearly streams for charity. It is clear that even though almost 20 years have passed since its creation, this game will be in the hearts of the people who played it forever.

The dungeons may not be as big as the dungeons in the games today but they are a blast. Seeing this old game in higher definition and in 3d really made me happy. I  had already beaten the game before and had a pretty rad dream because of it when I was younger but I needed to play it again.

As it was re released for 3DS I am sure one day we will see it on another new system. I’d certainly like to explore this iteration of Hyrule in Virtual Reality some day. All I know is that saving the world as this version of Link is something that I will always treasure.

Dishonored 2 Collector’s Edition Revealed!

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The upcoming Bethesda title Dishonored 2 will be released for PlayStation 4, Xbox One and PC this November and if you’re a big time fan of the game, you can now pre-order a huge collector’s edition. The standard edition can of course be pre-ordered too.

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The collector’s edition includes:
-Corvo Attano’s Mask Replica and Stand This recreation of Corvo’s in-game mask stands at 13.5″ (H) x 6″ (W) x 5.5″ (D).
-Emily Kaldwin’s Ring Replica(wearable) and Display Box
-Full Color Propaganda Poster Print.
-Collectible Legacy Metal Case Exclusive to the Dishonored 2 Collector’s Edition, the limited-edition metal case is decorated with the portraits of Empress Emily Kaldwin and Royal Protector Corvo Attano.
-Digital Imperial Assassin’s Pack, among other things it includes 500 coins to acquire new gear and weapons within Karnaca’s illegal black market shops.
-Dishonored: Definitive Edition (includes all of its add-on content). Remastered for this generation of consoles.

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We can expect at least these things(info from Bethesda.net) from the new game. First, “Corvo Attano returns in Dishonored 2, but this time he’s not alone. He’s now joined by his daughter, Emily Kaldwin.” So you get to choose which character to play! That’s got to be the biggest pro I’ve heard of yet! Second, “Emily and Corvo have their own unique supernatural powers. Corvo’s powers return from the first game, but each has been extended and enhanced[…]Emily’s Far Reach mobility power can be upgraded to allow you to steal objects from afar, or you can upgrade it to yank enemies toward you and take them out midair.” These are of course just a few things and you can expect a lot more fun skills and action  in the game. The abilities should be upgraded by a skill tree of sorts. Third, you’ll be playing at a new setting, “most of the action takes place in Karnaca, often referred to as the Jewel of the South” it said on Bethesda.net. there will also be themed missions and other new and upgraded features we’ll be exited to see.

Play with passion!
auburn.geek

Mirror’s Edge: Catalyst Review (Xbox One, PS4, PC)

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This years E3 has now come to an epic end, and it’s been one of the biggest for some time. Whilst there is a lot to look forward to (fairly soon), there’s still plenty to play to keep us going till then. Recently I picked up Mirror’s Edge: Catalyst for the PS4, remembering the first one and it’s fresh take on a first person game.

EA decided on a reboot of the original, making use of the next gen abilities and retelling the story of our runner, Faith. It starts off with one of many flashbacks, that tell her story from when she was a child and the events that lead to her present life, the Parkour pro attempting to overthrow a conglomerate of corporations that run the City of Glass.

The game starts off strong, showing you the ropes and what your purpose is, in this totalitarian city. Unlike it’s 2008 predecessor, there’s a lot more to explore and even a progression tree to help you master the roof tops. Most of these skills are ones that you’d ideally expect to have from the get go, like a simple roll after jumping off a ledge, or a quick 180 turn.

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In terms of exploration, you’re free to run around the city from the skyline, with multiple missions to choose from. The main story can be completed in around 8 – 10 hours, and the side missions will push that to around 15 -20 hours depending on your play style. The main storyline has a fairly good variety of tasks to complete, but they usually consist of following your tracker to the next objective. The side missions however, are made up of your basic fetch and delivery, usually whilst under a time limit.

Mirror’s Edge: Catalyst is visually stunning and gives the feeling of a sterile world, where imperfections in it’s architecture and people, are dealt with in unforgiving ways by Kruger Security (KrugerSec, KSec). Fighting back against KSec proves to be a realistic task in it’s self, putting you up against sometimes just a couple of guards, and other times slightly more than can be managed. You have 2 main attacks which are kicking and punching – these can be mixed up with wall runs, sliding on the floor etc. The best solution I found was to kick them off near an edge, as punching the guards would take twice as long and usually end in your death, before theirs.

Although the game improves on many aspects from it’s 2008 parent, it unfortunately repeats many mistakes; with the occasional glitch here, a random ladder or pipe that’s required to be traversed, ultimately slowing you down when the game encourages you to build up momentum. The main story, and characters you come across, are not particularly unique or likeable, and I never felt concern or excitement if one of them got hurt or if they wanted me to carry out a task.

Mirror’s Edge: Catalyst offers a few new ideas and a small open world to explore, which is an improvement on the original, but I found after a few hours into the game I started to become frustrated and not fully engaged in the story. For some, this may be a game to experience once the price has gone down, but for others, the changes in a story and mini world to explore, will give a few extra hours of adrenaline fuelled gaming…until the next big release.

SNIKT!

Time To Build Contraptions In Fallout 4

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Within the next 24 hours, he first batch of the Summer Fallout 4 DLC will release.

This DLC looks like it will be a lot of fun. Especially for builders. Now I am trying to get into building because I keep making characters stupid and thus am stuck. But I have made a far more intelligent character for this new DLC.

I am excited to see what kind of contraptions people make. Of course the standard ball and ramo contraption could make for some fun. We shall see when this DLC hits.

Of course contraptions aren’t the only thing involved in this DLC. Many cosmetic changes like new posters and things to spice up the settlement are included.

There are weapon and armor racks. Even ammo producing machines which could change the game for players on harder modes where everything is far scarcer. Plus a good Pillory is included, a good place to lock up a character that gives out endless missions, perhaps. I’m looking at you Preston.

We won’t have long to wait as the DLC should start rolling out rather quickly. I plan on investing sometime to make something cool. See you in the wasteland my friends.

Skyrim Remastered For PS4, Xbox One And PC

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As a big time The Edler Scrolls fan I had to cover this topic even though it’s not the hottest of news anymore. Bethesda has promised us a remake of the super popular  game, now renamed The Elder Scrolls V: Skyrim Special Edition and it is coming soon, on 28th October! The visual changes look great and what’s more, The console versions of the upcoming remake will support PC mods. The game will include all add- ons. There’s good news to PC gamers too: If you have the full game on Steam, you get the upgrade for free! What I’m looking forward to the most is actually a new Elder Scrolls game, maybe this remastered edition of Skyrim is paving the way for The Elder Scrolls VI? I sure hope so!

 

Here are some visual changes we’re looking forward to seeing:

  • Remastered art and effects
  • Volumetric god rays
  • Dynamic depth of field
  • Screen-space reflections
  • New snow shaders
  • New water shaders

What I personally am not looking forward is the fact that the game will be quite pricey for a remake(£49.99 / $59.99) and I heard they would be adding new, better kill cams to the game. Kill cams can be fun that much is true, but it’s never been a part of the RPG genre. Then again, Skyrim has very little rpg elements in it anyway, especially when compared to it’s older siblings Morrowind and Oblivion. I suppose this is how it goes these days, lessen the number of old school rpg elements and increase action elements. That’s what sells more so why not make all the old rpg game series into hack&slash/shooter/action games. Boy do I wish that RPG comes to fashion among the younger gamers! Sorry for complaining again. I guess I’m getting old.

Play with passion!

auburn.geek

First Zelda, Now Mario, Who’s Next?

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A new type of Mario game is coming out in the not so distant future.

For a long time now Mario games have either been platformers or 3d adventure games. Sometimes in newer titles they would be slightly melded together.

After the release of Legend of Zelda Breath of the Wild early next year it looks like Mario is getting a similar treatment.

Not that is necessarily going to be an open world Mario game. But that it will certainly be far different than any games before it.

I for one am excited, if it is as good as Super Mario Sunshine then I am ready. I don’t usually enjoy Mario games but Sunshine is my favorite along with Super Mario 64.

I really hope they do something amazing. Like they have done with spin offs which I do enjoy as they aren’t platformers which I am not the best at.

Whatever this new iteration will be, I am sure it will be awesome. Cannot wait for next E3 on June 13th, 2017 when they unveil this next Mushroom Kingdom Adventure.

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