REVIEW: Dark Souls 3

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Review: This article goes in depth about a game and opens a dialogue about the positive and negative aspects that compose that game. At the end of the review, the author notes whether he or she feels this game was worth playing. Keep in mind that this review reflects the author’s opinion; you may have a different experience with this game!

Time Spent: About 65 hours. Extra time was spent testing the patch changes.

Version Played: PC and Xbox One

Loneliness. It’s a theme that writers and musicians have often detailed and described to the best of their ability. We all experience it; from time to time we all feel the incalculable feeling that despite our best efforts, the journey we have embarked upon remains solitary. Yes we may have passing encounters with colorful and dynamic men and women. Yes we may feel the sting of bitter defeat. Yes there will be those who seek to destroy everything we desire and everything we have accomplished. Ultimately though, these instances are fleeting and serve to remind us of our bitter mortality and the inescapable fate we all must endure.

Few games have embodied this like Dark Souls. Created by From Software as the third (and supposedly last) installation in their series of games, Dark Souls 3 returns the player to the Kingdom of Lothric and breathes life into familiar locales such as the Firelink Shrine and the dismal catacombs but also introduces countless new enemies and locations as well as a refined combat system. There’s a great deal to discuss about the final addition to the series, so let’s begin with how it stacks up with the previous games.

I don’t think anything can ever replace the experience I had with the first Dark Souls. It was intense, traumatic, and utterly breathtaking. I had never played a game that wanted to make me quit so badly, yet constantly dangled the idea of success in front of my face. The story never really became clear and while a great deal could be gleaned from character and item backstories and flavor text, a majority of it remained up to the player to simply guess. While this isn’t a terrible way to tell a story and certainly encourages dutiful research into the world, it felt as though the first Dark Souls took a “hands off” approach and left a great deal unanswered. The characters had personality and while a few of them stuck (SOLAIRE!!!), others seemed forgettable.

Dark Souls 3 completely changes that. It certainly doesn’t have the same impact that the first game did (like I said, I don’t think anything will), but the story is slightly more compelling, the flavor text behind items seems to be more in-depth, and the characters…Oh the characters! Dark Souls 3 has added a massive cast to the game and each character has a motivation as well as a questline. Some of the characters make a fantastic return (such as Andre, Patches, and Siegward) and Dark Souls 3 adds plenty of nods to the first two games. Those of you who have played 1 and 2 will immediately recognize some of the equipment or flavor text that exists in Lothric. These returning characters add to the engaging cast of new ones; from the noble Astoran knight Anri to the hopeful Irina to the very cunning Yoel of Londor, Dark Souls 3 eclipses the other games in terms of character development and personality by leaps and bounds. Save for Lucatiel, I barely remember most of the characters from Dark Souls 2 and I often did not feel compelled to find out more about them. For Dark Souls 3, I went out of my way to research their quests and work to complete as many of them as I could. The story is the standard Dark Souls affair: You, the enkindled, must join the other enkindled souls and reunite the Lords of the First Flame (by killing them) in order to relight the First Flame, the source of power (and in some sense, the recurring darkness) that resides in the Dark Souls universe. You find out more about the bosses and the characters throughout the game, but the story doesn’t really evolve from there.

The first Dark Souls had some truly wonderful boss fights and thankfully, Dark Souls 3 seems to respect its ancestor’s heritage by adding some horribly difficult and utterly awe inspiring bosses to the latest iteration in Hidetaka Miyazaki’s masterpiece. One of the most cinematic and flavorful bosses to fight? The Abyss Watchers. One of the bosses that had me shivering in fear and nearly frothing in rage? Dancer of the Boreal Valley. I felt a wide gamut of emotions from the bosses of Dark Souls 3 and while all of them aren’t exactly memorable, I still find myself marveling at some of the designs or mechanics implemented into their combat styles.

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I got goosebumps from this fight.

Truly, many people play Dark Souls and its kin Bloodborne, for the opportunity to cut down their opponents with sword, axe, or spear or even launch powerful spells to split their foes in twain. Dark Souls 2, while certainly not as spectacular as the first game, greatly improved upon the first game’s mechanics and refined some of the combat. We got to experience dual-wielding weapons for the first time and while some were opposed to how From Software revamped the magic system, the Dark Souls series desperately needed something to balance out the power of magic. Clearly taking inspiration from the success of Bloodborne, From Software and Hidetaka Miyazaki have refined the combat system to an even greater degree; while not as fast paced as its sister game, Dark Souls 3 has a more rapid flow to its combat than the previous installations and every single weapon has a “combat style” that allows the player to truly revamp the way he or she uses that weapon. In addition to their HP and stamina bars, players now have a new bar called the “FP bar.” This bar drains when you cast spells as well as when you use your weapon’s combat style. For example, I normally use a Lightning Claymore +10. Swinging it normally drains stamina and I go through the weapon’s normal attack patterns. Should I desire, however, I can two-hand the weapon and hold my left trigger on my controller. This will cause my character to assume a high guard with the sword pointed directly at my opponent. From here, I can thrust forward or go into a sweeping lunge. Some weapons can even combo off your original special attack! This greatly changes the way Dark Souls plays and lets players truly customize a play style all to him or herself!

You can refill this FP bar using some of your Estus Flask uses, thus enabling someone who wants to build a character based on spellcasting or special attacks a completely viable option! This is easily the most customizable of the three games and From Software made a phenomenal choice incorporating some of the positive elements of Bloodborne into Dark Souls 3.

Despite my adoration for this game, not all remains well. As I’ve previously mentioned, Dark Souls games rarely go into detail about their stories and while Dark Souls 3 certainly provides a great deal of lore and certainly provides a significantly improved cast of characters, it still leaves the player with countless questions. Rarely do the cast of NPCs ever have any true resolution; yes you can complete their quests but ultimately, their fate remains the same and you discover very little in the way about who they could have become. I love Dark Souls‘ inherent loneliness and fatalism (it’s easily the top reason I play this game), but for once I would like to go significantly more into a particular NPC’s story. The entire plot about reuniting the First Flame doesn’t drive me forward; fighting bosses and experiencing the challenge is what makes me constantly come back to this game. The story simply feels like filler.

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Speaking of challenges…The Nameless King was an intense fight.

Multiplayer has always been both a highlight and a stumbling point for the Dark Souls franchise. Summoning friends has never felt easier as From Software incorporated a password protected summoning option for people who want to play together (another thing they adapted from Bloodborne)! You can even join a friend’s game regardless of how high of a level you may be. You’ll suffer a reduction of your stats down to your friend’s level, but the removal of the “summoning cap” was a spectacular move on From’s part. Unfortunately, every Dark Souls game has suffered from a cheating problem and Dark Souls 3 is not exempt. Countless times did I experience the wrath of invincible invaders or players who had incomprehensibly powerful spells. Countless times did I perish at their hands. From Software released many patches stating that they had helped mitigate the cheating problem, resolved crashing issues, and added “balance changes”, but the company still remains incredibly vague on exactly everything they have accomplished with these patches. As far as mechanical issues, some of them certainly helped as my PC version of Dark Souls 3 rarely crashed. Others, such as the weapon balance changes and the multiplayer work, didn’t seem as effective. This can be frustrating for players, especially those who were outright banned from using multiplayer with the general population for accidentally accepting “illegal items” (items that were obtained using an exploit or were modded) or for those who were banned for no reason at all. These activities by From Software diminish the overall experience of the game.

While easily the best PC version of the entire Dark Souls series, both the PC and Xbox One versions still suffer from notable framerate drops, with the Xbox One version being more notable. When Dark Souls 3 ran well on my PC, it looked and handled spectacularly and while nothing will ever beat the gargantuan slow downs of Blight Town from the first game, Dark Souls 3 has its moments of FPS dips that can elicit frustration.

Beyond all of this, however, Dark Souls 3 manages to shine. I had a blast completing the main story with two of my friends and I plan on constantly replaying the game in the future. Despite some hiccups along the road, Dark Souls 3 stands as a fitting conclusion to the series and offers plenty of subtle and blatant nods to its predecessors. I greatly await From Software’s further patches and additions to this game. Hopefully the expansions are just as good!

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Praise the sun!

-Valiant

Mass Effect Theme Park Ride in 4D!

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California’s Great America amusement park will open a new ride for Mass Effect fans this month. EA and Bioware have taken part in the making of the new holographic journey that takes place during the original trilogy and thus includes familiar settings and characters from the popular game series. There has been talk of Shepard, Garrus and Wrex showing up in the adventure, as well as the dreaded reapers. Some well known scenes like the Citadel and the Normandy are told to be included in the story too. Sounds like a Mass Effect fan’s dream come true! The new ride will use the world’s largest LED screen, 3D glasses, motion based seating and real actors to create an exciting experience.

At Great America’s website introducing the new ride there were comments from both EA and Great America about Mass Effect New Earth:

“Teaming with a world-wide gaming leader like EA will enable us to build an incredible user experience for Great America guests,” said California’s Great America Vice President and General Manager Raul Rehnborg. “This combination of technology and creative video game content is sure to usher in a new wave of entertainment innovation at amusement parks.”

“EA and BioWare are thrilled to partner with Great America and see one of our most iconic games turned into an exciting high-tech attraction,” said Patrick O’Brien, Vice President of Entertainment and Licensing, EA. “Having a partner who shares our commitment to thrilling our fans is extremely important to us and we look forward to building an attraction that will appeal to the Mass Effect fan-base and introduce it to many more.”

The North American geeks and gamers have such thrilling times ahead of them. I for one am at the moment very, very jealous for not living in the USA!

auburn.geek

Museum World Meets Gaming World In 2017

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What racing video games did you grow up with? The racing games you would find in our house growing up in the early years you would find ‘Final Lap‘, ‘Pol Position‘, ‘Grand Prix‘ and as we got older we had, ‘Formula One‘, ‘Daytona‘, ‘Sega Rally Championship‘, ‘GTA‘, ‘Need For Speed‘ and ‘Gran Turismo‘ which I still played up to a few years ago, but unfortunately I had to retire from gaming due to an Illness that has affected my hands so very reluctantly I had to hang up my controller. Video games in our family had definitely forged a bond between my little Brother who is 10 younger than me, it gave us something in common which we would not of had without video games. I was 17 baby bro was 7 when I introduced him to video games. Video games have had such a huge influence over the years and it doesn’t look like it’s about to slow down anytime soon especially as the gaming technology and graphics become so much more advanced.

I was recently sent an email about an awesome new project that has been given the go ahead that is really quite exciting for all gamers young and old a like. A South Australian Museum is working on developing an exhibition to look into the influence of motor culture of video gaming, the National Motor Museum in the Adelaide Hills of South Australia were awarded $125, 000 grant this month from the Australian government to create “REVolution: where pixels meet motors – an interactive history of video gaming and motor culture“.

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The museum’s director Paul Rees first had the idea for the exhibition while watching his 15-year-old son playing motor racing video games, and thought “This is part of motoring history – how people interact with motoring culture through video games, there is an exhibition in this”. Rees said they are looking at the early days of racing in our modern culture and the influence on video games from motorbikes to motorcars, they have also looked at the dashboard of modern-day cars and want to explore how video gaming has informed the modern car and the modern driving experience. The museum is working with an Adelaide-based tech company Novus Res, they will develop a program to allow visitors and schools to create simple motor racing games based on basic coding techniques.
Rees says “The idea is to introduce people to basic computer programming by saying ‘you can whip up a game here in five minutes ‘ then allowing them to take home the game they created somehow

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The National Motor Museum in Birdwood, South Australia is Run by History SA and attracts about 60,000 visitors a year to its extensive collection of cars and automobile collectables. The museum has started to integrate the video games with setting up racing games on the consoles as apart of their school holiday programs, however the up coming exhibition would be on a much greater scale and would be more of a fun history lesson. The museum hopes to have the interactive exhibition open in December 2017, the exhibition would also give the museum’s traditional visitors a better understanding and perhaps a new appreciation of video games. Rees said the exhibition is going to be for anyone who remembers the earliest games, but he hopes it will come into its own as an educational program for students. Science technology, engineering and maths could be taught through video gaming and it could become a stepping stone for people who want to move into the creative industries.

Who knows what the future may bring but with technology and gaming advancing rapidly this platform could possibly be used to teach people how to drive, like a simulator of sorts? This is definitely an exhibition you won’t want to miss. For more information head over to the National Motor Museum website.

 

National Motor Museum (South Australia) 

http://www.nationalmotormuseum.com.au

What’s Obsidian been up to?

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The famous rpg developer Obsidian is known to us for games like Planescape Torment, Icewind Dale, Fallout New Vegas, Star Wars Knights of the Old Republic 2 and Pillars of Eternity, among others. Obsidian has been working on a new RPG called Tyranny, which will be released this year. Tyranny’s idea in short is that the world has already been overrun by the bad guys, and the player(“Fatebinder”) is working for the overlord, wandering around the world delivering justice(or something like that) however he sees fit and the world should react to the player’s choices(especially near the beginning) in abundance.

I also heard that there will be no classes in this game, so that the players can build up their characters more freely, much like in Skyrim for instance. Tyranny being an Obsidian game, there will of course be different factions with which the player can either become friends or enemies with, and I for one am interested in how well they will succeed in making the factions and their reactions to the player function. One thing that sounded really fun to me was that the player gets some sort of special attacks depending on which factions they are siding with. The player will also get so called combo attacks that are done with their companions. The stronger the relationship, be it good or bad, the stronger the combo. But enough for the details, you can read more on Kotaku, from where I first read most of this info! In conclusion Tyranny has an interesting setup, decidedly different from the regular fantasy game’s good vs. evil setting, where the player is usually assuming the good guy-role. Of course the idea is not sensationaly unique but it’s nevertheless intriguing and I’m sure Obsidian will use this to the best of their abilities to make us an awesome game.

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Obsidian has also been told to have started their work on Pillars of Eternity 2, but that project is still quite new and thus there is not a whole lot to say about it yet, but if anything, Pillars of Eternity 2 should be at least as epic and time consuming as the first one. While researching information about Obsidian’s latest movements I also stumbled upon Gamepressure’s interview with Obsidian’s CEO Feargus Urquhart, and he stated that: “there’s a small group of people within the studio that’s working on something completely new, but he didn’t want to share any details yet. What’s worth noting, though, is that the names of Tim Cain and Leonard Boyarsky came up while talking about this project. Feargus didn’t say that directly, but he pointed out that it might have something to do with the prototype based on the Unreal Engine”. Now this is definitely interesting and I for one can’t wait to hear more from this new, so far secret project! I won’t engage in writing more details about the games mentioned just now, because I don’t want to give out any flaky information. We’ll just have to patiently wait for more news from Obsidian. Nevertheless these are certainly exciting times to be an RPG fan!

Play with Passion!

auburn.geek

‘Tetris’ A Surprise Of A Movie

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Videogames always had epic storylines that Hollywood loves to adapt into movies. And more often than not, those movies are hated by the hard-core gamers. Cause let’s face it, how on earth do you expect to give an average 20+ hours of gameplay justice in a 2 hour movie.

However there are still some game movies that are building up quite a good rep (Warcraft comes to mind). Added to that, a somewhat recent announcement captured our interest. [Read more…]

A Look At The Game ‘Heavy Rain’

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*insert explosion noise*

That was the sound of my mind exploding after playing Heavy Rain, a highly underrated game produced by the developers of Beyond: Two Souls.

Heavy Rain is an intense emotional rollercoaster full of puzzles, quick time events and ethical decisions.

Play as several characters trying to solve the mystery of the Origami Killer – a psychopath who kidnaps boys and drowns them with…rain. Yeah, trust me, it’s cooler than it sounds.

The murderer sets trials for the fathers, claiming it is the only way to save their son.

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Of course, you can choose not to do any of the trials. But then, what kind of game would it be if you backed out of everything? I easily swerved down the highway, crawled on shards of broken glass, electrocuted myself and cut off my finger. I had to draw the line at murdering an innocent man, though. It nearly resulted in me losing my own son, but morally speaking, I couldn’t kill a fictional character.

Without spoiling the plot, I was devastated when I learned who the Origami Killer was. Screw you Heavy Rain for making me feel guilty for liking a killer.

I cannot express how much I loved Heavy Rain. My ending upset me, so I went back and ‘fixed’ it to have a happy conclusion. Maybe it’s considered cheating, but no way was I going to end on a bad note.

How far would you go to save someone you love?

Assassins Creed Trailer Review

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So woke up this morning to be greeted by the official Assassins Creed movie trailer so thought it was a good chance to pop a review up as I have always loved the games and hold out high hopes for the movie. So lets take a leap of faith into what we have learnt from the trailer.


The trailer begins with Callum Lynch (Michael Fassbender) waking up in a room and we zoom into his eye and we see the first look at him dressed as the Assassin Aguilar and some clips of him jumping across a building gap, stood atop a high building and the scene of what appears to be one huge battle before being taken back in a laboratory with a Doctor looking over him. He ask where he is and the Doctor advises him that at 6pm yesterday evening he was executed and pronounced dead and that he no longer exists.

We then see him walking through a garden and he ask what kind of prison is he in to which the Doctor replies your not in prison we also she the Abstergo logo for the first time while the Doctor explains that he is about to enter Animus. He then learns that what he will see hear and feel will be the memories of his ancestor who has been dead for 500 yeras as he is being told this we see a weapons case with the hidden blades in them.

He asks what the Doctor “What do you want from me” and she answers with “Your past” as we go through the eye once again we see an a great visiual view of a city and an eagle soaring above it and the Doctor saying “Welcome to the Spanish inquisition” we are then treated to some great visuals of fight scenes between the Assassins and soldiers and we also see some great free running sequences that are part of the joy of playing the games.

We then cut back to Abstergo and here Callum quote “We work in the darkness to serve the light, we are Assassins”we also see from the clip that the Animus used in the film is not just a lay down couch but a machine that give Callum free reign to move carrying out what is happening in the memory. At the 1 minute 53 second mark we finally get to see Aguilar take a leap of faith off a Cathedral tower and the trailer comes to an end, words cannot describe how happy I am to see this included in the film and I cannot wait to go and see it on the big screen.

For all your Assassin Creed needs stick with @Deadpool_1984 only at skatronixxx.com

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Mid Generation Upgrades: Yay Or Nay?

Before I begin let me say that the information I’m putting here is not yet confirmed, I have picked up pieces of rumors and info from different sources but we have to wait untill E3 to get anything solid about the matter at hand. Nevertheless the topic is quite interesting and somewhat controversial, so let’s begin.

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There has been a lot of talk about playstation and Xbox releasing upgraded versions of the newest concoles only 3 years after the PS4 and Xbox1 became available. “Upgrade” is a misleading word here, since it is most likely the case that the existing consoles can’t be upgraded and the gamers will have to buy newish concoles for approximately the same price as the originals. This is something that will get many console gamers(especially those of low income) quite angry if it truly is happening, since the major bonus for being a console gamer has always been fixed price, stability and being able to play games without all the fuss, extra effort and money spending that is characteristic for PC gaming. If we are going to have to spend 400-500 euros/dollars/pounds every 3 years we would probably do better to change for PC gaming all together, since even if we weren’t able to work with computers ourselves, paying someone to help would be as (or less) expensive. I have always loved console gaming because of the effortless and relatively affordable way of doing things, so I really hope this won’t be the future of console gaming. Well, at least Sony has said that Playstation 4 won’t be replaced my PS4Neo(even though PS4 owners would have to settle for less), but we will see about that when they announce the upgrade.

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Anyway, here are some specs and info on the upgrades. Playstation 4 Neo should be capable of 4K output and enhanced visual fidelity over the original PS4. The upgrades include a 1.3 times faster CPU, an improved GPU, and a 24% increase in memory bandwidth. There has been talk about the new games being required to have a ‘base mode’ and ‘Neo/upgrade mode’ so that gamers without the upgraded console could still play the new games(more work for the game developers, why not?). Also the online gaming should be shared so that PS4 an Neo gamers could still play together. Well I sure hope so! It would be rather ridiculous if it wasn’t going to work like that, so I personally am not giving any credit for this pseudo benevolence.

I couldn’t find as much data on the Xbox1 upgrade, but I heard they are also upgrading their controller. Why is it so hard to come up with a controller(and hardware) that could last for the whole of this generation(6years)? I know technology is developing fast but c’mon people, this is really stinking of greed. I think it would be better to focus on the actual next generation consoles properly than releasing something that has to be almost immediately improved. What’s really funny about this is that most gamers haven’t even thought that they would need “just a liiiittle bit more power” in their consoles. If console gamers were thinking like that, they would be PC gamers(exceptions of course exist). I know I am being quite the pessimist right now, but I want to be  positively surprised rather than negatively. I’m sure you know what I mean.

Here are some links for more info:

usgamer.net

eparisextra.com

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Play with passion!

auburn.geek

Gamer’s Memories

I know how even today some people think that videogames are a waste of time and money. That they make people lazy, anti-social or even violent, even though it has been many times proven  to not be true. Well I want to add to that proof by sharing some of my best memories! I know you don’t know me but I am a nice, trustworthy person who studies at a university and loves her family, so I am not anti-social or lazy or whatever  certain people think of us gamers.

My earliest and dearest memories are of gaming with my father. We only saw  each other on weekends and holidays so it was that much more important to make memories and enjoy our time together. Of course we did other things too, but playing videogames with him was something special. I didn’t have any sort of gaming device at my mother’s so it was our thing. Me and my dad’s. We had Sega Mega Drive and lots of fun games to go with it. One of the most fun ones was ‘World of Illusion’ which is a Disney game starring Mickey Mouse and Donald Duck, where you get to explore many interesting and amazing worlds of Disney. I loved that game! Especially because we played it together.

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Then when I was a bit older I got a little brother and  i eventually started playing with him just like my dad did with me. It was not only fun but we also bonded over playing videogames. I was a nice big sister and would mostly let him have the controller until the game got too hard for him. We played Crash Bandicoot, Spyro, Klonoa, Cool Boarders and many more games on playstation. We still played with the Sega too of course. What’s best was that  we  would never fight when we were gaming!

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And now that I’m 27 and married, I make new lovely memories with the love of my life. And many of them have something to do with gaming. I actually lured my husband on a secret date with me at my place(he was totally clueless of my plan, mwahhaha!) over 8 years ago, inviting him to play Soul Calibur and eat pizza. Then he kind of stuck around and we would share countless brilliant games together and we will continue to do so till the end. Right now we are playing one of my favourite horror games(project zero/fatal frame 2) together and we are having the best of times. So there. Gaming can be a wonderful part of ones life, and add to it rather than take something away.
Play with passion!

auburn.geek

ANNOUNCED: Dawn Of War 3

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OH MY GOODNESS IT’S HAPPENING. 12 years after the release of the first Dawn of War and 5 years after the latest iteration of the series, Retribution, Relic Entertainment and Sega have finally announced something that many Warhammer 40K players and real time strategy players around the world have been waiting for:

DAWN OF WAR 3

Many thought that the franchise had died along with THQ‘s bankruptcy. Despite Relic’s continued support for Retribution and Sega picking up the license, both companies have remained incredibly silent about the future of the Dawn of War series. Well, they have broken that silence in quite a sublime fashion. Check out the reveal trailer and let me know what you think!

Epic, right? It looks like we’re going to see some action between the Blood Ravens, the Eldar, and the Orks on an undisclosed world somewhere in the 41st Millennium! Not a lot of details exist right now, but in an article by Tom Senior over at PCgamer, he reports that Relic plans on making DoW 3 their biggest RTS yet by scrapping the small unit tactics present in DoW2 and bringing the series back to its roots with the first Dawn of War and its larger battles. According to Mr. Senior, one of the biggest points Relic wants to make with their newest game is that they want to convey the feeling of playing the tabletop version of Warhammer 40K except through a videogame.

“…some close detail has been sacrificed so Dawn of War 3 can shine in large-scale encounters, and Relic’s artists have taken more inspiration from the colourful paint jobs of the tabletop game.”

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And They Shall Know No Fear

 

Super Units

Just like in the tabletop version of Warhammer 40K, players have the option to bring Super Units (Lords of War) which dominate the battlefield and provide a planet-shaking punch to any army. The Imperial Knight looks like the Space Marine’s Super Unit and while Relic has yet to reveal the Eldar and Ork Super Units, the reveal trailer showed several gracefully destructive Wraithknights and we can reasonably assume that the Eldar will be able to incorporate these monstrosities into their forces. As for the Orks, who knows! If I could guess (sticking with the walker theme), we’ll probably see the Ork’s premiere ramshackle Stompa. I can’t wait!

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The Wraithknight. Lithe. Graceful. Utterly deadly.

 

Multiplayer

Let’s face it, any Dawn of War game prides itself on a fun and dynamic multiplayer. With the singleplayer campaign, you will be able to select and level up special Elite and Super Units. For the multiplayer, however, it’s rumored that Relic plans on having a hero selection phase much like DOTA or many other MOBA games though the company has yet to disclose any exact details on this process. They have mentioned that players will still have the opportunity to bring along certain Elite and Super Units, but it remains to be seen if these will level up across multiplayer games like they do in singleplayer.

It looks like it’s time to play the waiting game, everyone! I’ll provide updates as I get them.

Happy gaming and Victorus aut Mortis!

-Valiant

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