Pop Culture Pipe Bomb Is NOW LIVE!!!

The team at Skatronixxx are proud to announce that for 2017 we have had a re-brand and we are now POP CULTURE PIPE BOMB.


Head over to www.popculturepipebomb.com now for our new updated site.

‘Are You Ready For Your Daily Pop Culture Explosion’ ???

Marvel’s “Guardians of the Galaxy” Telltale Series Unveiled

Revealed live at the The Games Awards, the world can finally know; the critically acclaimed Telltale Games are working hand-in-hand with Marvel to bring us Marvel’s Guardians of the Galaxy: The Telltale Series.


The reveal showed off a 47 second long teaser, with a casette tape floating by in space showing off the title of “*RAD MIX*” and Toploader’s “Dancing in the Moodlight” playing over the top – fading in at first, getting louder as the headphones pass shot, then building to a clearer and crisp sound as the title reveals itself.

Marvel and Telltales’s official statement read:

“The energizing blend of humor, emotion, teamwork, and full-on sci-fi action-adventure of the Guardians provides an enormously satisfying space to explore through Telltale’s unique style of interactive storytelling,” said Kevin Bruner, Co-Founder and CEO of Telltale Games. “In Marvel’s Guardians of the Galaxy: The Telltale Series, players will take on multiple roles within the ragtag band of heroes, and take the pilot’s seat in directing their escapades around the universe. We are always honored to be working with the best creative partners and storytellers in entertainment, and working with Marvel on this series leaves us excited to share what we’ve been developing when it premieres in 2017.”

“With story at the core of everything that Marvel creates, who better to team with than master storytellers Telltale Games,”said Jay Ong, Senior Vice President, Games & Innovation, Marvel Entertainment. Marvel’s Guardians of the Galaxy: The Telltale Series fully showcases Marvel and Telltale’s rich legacy of storytelling, and fans will find themselves immersed in an original, character-driven narrative. As part of our strategy to establish a new standard for Marvel games, this is certainly among the great titles to come.

Telltale have always been considered a powerhouse in the video game world, creating multiple choice games based on franchises with huge fanbases, including The Walking DeadBorderlands, Fables (The Wolf Among Us) and most recently, the Batman Telltale Series, which has had some great reception, scoring 8/10 on Gamespot, 7/10 on Steam, and IGN describing the story  as “exciting” and “intricate”.


Alongside the recent release of the Guardians of the Galaxy Vol 2. trailer, this seems like an absolutely picture perfect release.

Marvel’s Guardians of the Galaxy: The Telltale Series will debut it’s first episode in 2017.


Telltale’s ‘The Walking Dead: A New Frontier’ Gets Emotional New Trailer

The highly anticipated 3rd Season of Telltale’s ongoing series of Walking Dead adventure games is almost upon us, and this year’s Game Awards gave us a fresh new look at what the game has in store for us. Spoiler Alert! It’s a whole lot of sadness and depression.


Following on from the announcement last month that the series is set to be released December 20th, it has now been revealed that the premiere will last through two episodes due to the enormity of the story being told. This means come release day, fans will be sitting down to play two brand new action-packed episodes, with the rest releasing throughout 2017. In addition to this exciting news, Telltale also released an extended trailer for the game, detailing the tragic origins of new playable character Javier.

The game takes place 4 years into the apocalypse, two years after the events of Season 2, featuring a much older Clementine as she meets Javier:

“As Javier, a young man determined to find the family taken from him, you meet a young girl who has experienced her own unimaginable loss. Her name is Clementine, and your fates are bound together in a story where every choice you make could be your last.”

The game will follow the same format as all the others in the series, with the player interacting with the dramatic story that unfolds, with every decision you make informing who lives, and who dies.

Telltale’s ‘The Walking Dead: A New Frontier’ Episodes 1 and 2 release on PC, PS4 and XBOX ONE December 20th,  2016.

Joe is insanely hyped for this game to finally come out and is hoping to play it soon after release. To see just what he makes of the game, be sure to follow him @resonantrevs over on Twitter.

Dragon Ball Xenoverse 2: The review



The time has come to finally give a review of one of the most Dragon Ball game anticipated for the last few years since the memorable Budokai Tenkaichi 3. Xenoverse 2 take the same recipe as the first one from last year, you are a new time patroller who will defend the time line of DragonBall so it will remain unchanged due to great villains trying to make history to their side.

First of all let’s talk about the personalisation of your own character, you got four races of your choice:

  • Sayians
  • Humans
  • Majins
  • Frieza

Each of the races got a female and male with pre-defined combos, you can choose what type of fighter like a blast type from distance or the close type for only boxing up your opponent or the last which is balanced. I chose balanced every time as I like to have my character to not be focus on only one trait for a fight. But the personalisation of your character isn’t really deep and are pretty limited when it comes to it, they promised a lot more than the first one but unfortunately, it hasn’t been kept. Most of the time during the game, you will see more people looking like each other or characters straight from the Dragon Ball series which is a shame really, as they could have put so many possibilities into but I think a year wasn’t enough to develop into such ideas. For example if you are playing as a female sayian, you could transform into super sayian but your hair wouldn’t change until super sayian 3 really, it’s these kind of details that kinda put you off to make an effort on personalising your own character. But it’s still fun to have your own thing to transform and see it kicking the ass of the like of Frieza or Cell.Image result for dragon ball xenoverse 2

The most notable changed that you will see in the game is the graphics, damn the game is beautiful and properly makes me think on playing in the anime itself even though there’s some mistake here and there, but in one year, you can only praise them for the job done!! 1080p 60f per second, cell-shading on point, visualisation of the attacks and super attacks are really beautiful too, but there’s always a but in the recent games these day, you’re going to find sometimes that when characters are actually talking or supposed to talk… there mouth aren’t moving at all, they just stay mute and close. Yes I do pay attention to little details or what would be the point to buy a game at £50+season pass…

Most of the levels doesn’t have any destructible buildings or things which is a shame as the destruction of the area is a big part of the serie which I do not understand how they could miss on that in two games really, I mean the Budokai Tenkaichi series were the big momentum because they had everything included and that was on Playstation 2 not 4. The rest is actually on point, combos, and interactions with others online, I mean there aren’t actually any dropping points in the visual effect during any fight… apart for the camera when you reach the limit of the arena, it starts to lock down on the ground or sky for some reasons, which I hope they will be fixing that really soon cause it can annoy and already does annoy most of the players online or playing locals as well.

But the main attribute in a Dragon Ball game is not so much about all that, it’s about the fighting system, how does it work in the sequel of Xenoverse? It works better, I wouldn’t say perfect, but it works better. The pace is still the same, which is really fast but clearer as well thanks to the real high definition. The system of dodging, transmission has been upgraded as well which makes it easier to think and not just going for a browl and hope for a win. Some of super attacks or ultimate attacks have been balanced thanks to the recent update. The only shame that I got to say and that there was no evolution towards is the online battles, if you do not have a good connection or if you have an awesome connection but you’re opponent own a really bad one, don’t ever bother with it because of the unknown of what is going to happen in your screen, you might get rage actually… it’s just so rumble at the minute that it is almost impossible to play against anyone on it without feeling anger. I do hope they will sort this out really quickly as it’s a big blow on such a good game for any fans. Never the less, you still can appreciate it as you might be the likes of me and not give up because of a defeat and make way to the high ranks, but only if you can keep your calm and not throw your controller to the TV.3115903-majinvegeta21

When it come to the contents, every weekends you got different event during certain hours, like raids or tournament happening in two different days, which actually shows that Bandai Namco love their players and wants to take care of them as well, the roast of the players is really big also with new ones coming in December thanks to the two first dlc. But I can tell you right now that you won’t be using most of them as every fans of this games are only interested to play the favourites or you own character.

In final, Dragon Ball Xenoverse 2 is good game, fast pace as usual with beautiful colour to see and enjoy, memorable fights and villains to defeat and also an interesting story but is that enough to forget all the bad side of the game that would have made it greater than it is? If you’re a died hard fan, YES you will forget about them because this is a game you’ve been waiting since the last one on Playstation 2 but if you just like DB in general, nope you’ll certainly will get bored of it really quick cause of his forgettable contents in arenas’ or cause of the mashup and mistrust online fights. I do still enjoy the game as far as it goes but like I said, it could have been better if they weren’t too much in a hurry to make it happen as no fans have asked them to hurry up… When money is more important than delivering a complete game…psmix_2016-11-18-02-06-36

Tantalus Media Developing Games For Nintendo Switch


Tantalus Media, the studio behind the HD remaster of The Legend Of Zelda: Twilight Princess for the Wii U, has confirmed they’re developing games for Nintendo’s upcoming console the Nintendo Switch.

Based in Australia, the studio did an excellent job of porting the title over to the Wii U, bringing significant improvements to graphics and certain gameplay elements. It’s clear that Nintendo were pleased by the job too and are looking to keep the partnership alive.

In an interview with Maxi-Geek, Tantalus CEO Tom Crago confirmed that the studio are indeed developing games for the new system:

“I can confirm that we’re working on Switch, and have been for some time. Our titles haven’t been announced as yet, but keep an eye out for more news soon.”

It remains unclear just what they are working on, but given their history with ports it’s a safe assumption they’ll be working on some sort of remaster. In the Nintendo Switch reveal trailer we did catch a glimpse at what appeared to be improved versions of both Mario Kart 8 and Splatoon, so it’s possible the studio is working on one or both of those. Furthermore, it has long been rumoured that Super Smash Bros for Wii U will be brought over to the new system, in a package that encompasses all the DLC. Suffice it to say there are lots of possibilities, and given the great work they did on Twilight Princess it will be exciting to find out just what Tantalus Media is working on next.

Bienvenue à la Paris Games Week 

The PGW 2016 opened the doors between the 27th and 31st of October this year in Paris as you guessed. If you don’t know what is the Paris Games Week, it is a video game show, same as E3 or Gamescom but let’s say since it first show, PGW grew a lot over the years since last time I went on 2012. I can even say it became a big time rival of the Gamescom as they are both big names when it comes to video games salon in Europe. 

But this year, they planned to make it big, really big as they wanted to attract not only the developers but also gamers all over the world to try and play the new and fresh one that just been released as Final Fantasy 15, Just Dance, Gear of War 4 or even GT sports

But trust me, they weren’t the only games present to show that they were serious, as most of the VR existing today were present as well but unfortunately due to a long wait to just play for 10 mins, I didn’t bother to try them… Even though Playstation VR was present, you needed actually to book a place a few days before the salon was opened as they anticipated the demand to test it, smart Sony.

But let’s talk about the games that I have played and seen that you are all interested really.

Final Fantasy was actually the big game of the salon as it was present in both Playstation and Square Enix section on the show. This game look literally amazing, the graphics are superbs and the colour really joyful to watch, the mechanism of the gameplay was easy to take in hand if I’m honest but the camera unfortunately do not do justice sometimes during a fight against monsters. I could chose actually to do certains missions that will be part of the game when it will pass gold but the transition of the 4 characters is actually useful as they ain’t just there to be there basically, they participate relentlessly in the fight covering you from being attacked by other opponents while slashing your target!! I had the choice to also drive the car or let the computer do the job for me until arrived at destination but don’t hope to drive it mad as a GTA

But the focus wasn’t only for Final Fantasy 15, TitanFall 2 was overwhelmed by numbers of players waiting to touch this little fast pace action. There was also Ni-Ho, but my little brother had the pleasure to try it out as I had the beta early this year but I can tell you guys, this isn’t for the casual gamer… One that actually impressed me a lot was For Honor of Ubisoft, this game is excellent graphically and visually and the dinamysn of the fight which I thought would be really slow, was actually fast and didn’t let you to guess where the opponents will strike from. 

Also one that I have been waiting since it has been announced was present and playable: Kingdom Hearts 2.8, the wait ton put the pad in your hand was aactually of a hour, so I let you guessed if I played it or not?! 

But there wasn’t only games during the show as it was happening in three different building as well, the gaming building, kids building which involved all sorts of TV shows and games for kids and the tournament building where you could participate or watch live event as League of Legends tournaments,  Clash Royal and others. 

Obviously if you had read my preview cover of the Play Expo in Manchester, you would know that I am a big fan of cosplay and when I say there was a breaking record during the PGW, 270 Lara Croft showed up, all looking amazing and sexy as the real one… well more as the virtual  one.

But for sure, this year the Paris Games Week went really big in terms of showing that it could attract big developers in the gaming industry, new ideas to please even the kids and entertain them but also to bring big E-sport events as well to please and be recognised as a fonce in this industry. If I have one advised to everyone: go and see it by yourself as you would enjoy it as much. 

Paris Games Week review… out!! 

Pokemon Go Update Brings Spawn Rate/Egg Improvements


Niantic has made some big steps towards further improving Pokemon Go, with an update that reduces the spawn rate of some of its more common Pokemon.

Pidgeys, Rattatas and Zubats are are the most common Pokemon in the game, to the point where it was usually difficult to catch anything else. Now however, the rate at which they appear seems to have been scaled right back, allowing players to catch some of the rarer creatures. In fact when I hopped on this morning there wasn’t a Pidgey in sight, with various Pokemon I had yet to see taking the places they used to so annoyingly take up.

This wasn’t the only convenient change however, as it was also revealed that Pidgeys and Rattatas no longer hatch from eggs either. It was always a disappointment to spend time incubating an egg only to find a Pokemon as common as dirt pop out, so this will go a long way to helping players pad out that Pokedex. Especially since Eevees now only hatch from 5km Eggs, increasing the chance of rarer mon hatching from the 10km ones.

These extremely convenient updates come just before a big new update brings an exciting new feature to the game that is likely to keep people playing day after day. Niantic has announced Daily Bonuses are to be implemented, providing players with extra Experience or Stardust for completing certain activities each day.

Catching a Pokémon every day will earn the following bonus:

  • 500 XP
  • 600 Stardust

Catching a Pokémon every day for 7 days straight will earn the following larger bonus:

  • 2,000 XP
  • 2,400 Stardust

Visiting a PokéStop and spinning the Photo Disc every day will earn the following bonus:

  • 500 XP
  • A number of additional items

Visiting a PokéStop every day for 7 days straight will earn the following larger bonus:

  • 2,000 XP
  • A greater number of additional items

If you catch a Pokémon at any time on Tuesday local time, you’ll be eligible for the next daily bonus on Wednesday at 12 AM local time.

Clearly Niantic are pushing for people to return to the game, and with these updates improving the experience bit by bit, and giving people a reason to come back day after day, playing the game again is looking much more appealing.

‘Shu’ – The Unique, Beautiful and Magically Nostalgic New Game

Shu is the beautiful hand-drawn 2D platformer that Coatsink (the brain-powers behind  Esper, Esper 2 and Gang Beasts) and Secret Lunch have brought to PC and Playstation 4.

The bittersweet and unique side-scroller brings together Shu and other colourful characters as they outrun the oncoming storm destroying their land, saving sprites along the way – can you outrun the end of the world?

Skatronixxx were lucky enough to interview the creative minds behind Shu at MCM Comic Con in London this year, where they set up a time-trialed demo for people to come and test out the game. Winners walked home with a shirt staring the maniacle grinning storm.

 When asked what inspired this beautiful little world you have to navigate with Shu and the villagers, the answer was unexpected:

“So, basically we had seen an episode of South Park the night before going to the pub with some friends, and it’s the one where the characters have got nits in their hair, and it’s from the perspective of the nits.” Bryn Morrison-Elliot, one of the artists behind the game, laughs. “The characters get some anti-nit shampoo – and from the perspective of the nits you see the shampoo cascading through their hair and they try to outrun it and escape the end of the world as they know it. And it’s this really sort of, sad story.”


“We just really liked that idea of something that’s quite cute and nice, but it has something bittersweet, so it kickstarted our thoughts of this beautiful and colourful world with these cute characters, but it’s ending. So that kick started the idea for Shu, really.”

Skatronixxx then asked what inspired the characters themselves – in the demo, you see Shu and two friends holding hands, leading each other as they try to outrun the end of their world.

“Obviously Ico, you know? That idea of holding hands and the motif of friendship. And then Sam, who designed the characters – he’d been drawing the bird people in notepads ever since he was a little kid. So we always wanted to do a game with those characters that he had been drawing for years.”

And are they proud of the final outcome that is Shu?

“Absolutely!” Bryn answers.

And so he, and all the other people who worked on this game, should be. Despite the 2-D side scrolling genre existing for years, the design of the game from background to characters are all unique and completely endearing. Toss this in with the fact that most peoples first games are side-scrolling 2D platformers, it makes way for a nostalgic experience as well.

“We did want to tap into that,” Bryn confirms. “A lot of the early reviews said how it made them feel quite nostalgic.”


“We haven’t gone for any gimmicks – nothing that isn’t necessary. It is just a standard platformer, and it does have elements to it and it’s motif of friendship – it’s just a nice, smooth platformer.”

The huge part of the Time Trial though, which had multiple people (myself included) freaking out was when the game simply gives you one sudden instruction – run. And that’s where the giant, purple storm in the shape of a monster begins to make chase.

“It was good to have this nice, smooth platformer all laid out, but then you have this storm that just makes people crap themselves. Originally, we had it that the storm ate the characters – so, they gave you abilities but if the storm caught up with you, the storm would actually grab one, eat it, and it’d give you time to get away but then you’d lose that person.”


From Left to Right – Jack Sanderson (PR Manager), Bryn Morrison-Elliot (Artist), Hannah Watts (Artist), Jonathon Wilson (Game Designer)

“We really loved the idea, because it was more of the bittersweet side of Shu. But we found that people just didn’t really enjoy it, because you empower a player by giving them an ability, and all of the sudden you just take that away. So it was kind of sad to get rid of that, but it made the game so much better and more streamlined for it.”

When asked about how MCM Comic Con had been treating Shu, Bryn confirms that the reception has been good from one of the UK’s biggest expos. “Everyone’s been enjoying it, infact lots of people come back, try again, trying to beat the time trial then trying to beat each others times so they can win multiple T-shirts.”


Shu has proven itself game destined for success – with a diverse, incredibly artistic world filled with sweet and unique little sprites and villages to save, it hits all the right visually appealing factors. Add in the bitter sweet story that you’re constantly trying to outrun, where their world is ending catastrophically, and it becomes more than just an addictive side-scroller to play – it carries amazing depth with it. Suitable for all ages and a game that friends and family can easily enjoy together, Shu is the magical, stunning and original gameplay experience you’re looking for.

Shu is available to play on Playstation 4 and PC via Steam.




Troy Baker & Nolan North on Uncharted 4 Storyline DLC – “It’s Going to be the Biggest One They’ve Ever Done.”

**WARNING: This article will contain spoilers for Uncharted 4.**

MCM Comic Con in London was beyond proud to present the iconic Nolan North (Deadpool, Uncharted, Batman: The Killing Joke) and Troy Baker (Batman: Arkham Origins, The Last of Us, BioShock Infinite), two of the most recognizable and accomplished names in voice acting. Their conference took place first thing on Saturday morning, with the duo arriving in great spirits.

“The reason that we brought you here today is we wanna show you how these three circles can impact your finances.” Baker opens with, eliciting a chuckle from the room. “So we’d like to announce that we’re expecting,” Nolan adds, “We are having a baby. It was difficult at first…”

The first question given to the two is “How does it feel to be back in London at MCM Comic Con.”

“It really is one of my favourite cities,” North answers first, following on that if he had all the funds to freely live wherever he’d like, he’d choose London. “No it’s literally one of my favourite places,” He looks at the room. “I love the Premier League – no one team, do I follow.” He reassures us. “It is just great, the kindest and the best fans. And I’m happy to be back again this year.”


Baker sits up more. “So it’s been eight years since the first time I was here, and that was before when you had to get the DLR from Tower Gateway, and it was in the middle of nowhere. Nowhere, nothing to do.” – He sounds like a true London native – frustrated and surprised all at once. “I was with some friends, and we missed the last train at like 11 O’clock at night, and couldn’t get back into town. So we ended up taking a bus as far as we could go, and it put us in the dodgiest part of London ever. And then a cabbie popped by, and he was like ‘get in the cab!!!’ (the room erupts with laughter at Baker’s hand movements and wild eyes) And he drove us around like ‘don’t ever come around here again!'”

“It’s been really cool to just be able to sit, and there was just a great queue of people, and it’s always just so reassuring and affirming when you realise the thing you’ve been a part of that you just think is sometimes just a job, and though you care about it, you don’t realise the impact you have.” Baker smiles at the people around the room. “So to see that first hand, it’s just the best perk of the job.”

Next question: “You’ve done a lot of Marvel and DC. Is there anyone you’d like to voice but you haven’t yet? And why?”

The two sit in thought for a pregnant pause. “Catwoman.” North answers, to which Baker throws his head back and exclaims “No, that was my one!”Troy Baker then continues, looking at North. “I don’t know, we’ve been really lucky. The fact that you’ve got Deadpool is, I don’t think there’s ever been somebody more perfectly cast.” He then makes an offhand jest at Ryan Reynolds, to which North replies “he said it, not me.”


Baker continues, “I don’t know, I’ve been surprised at the fact that, there was no bigger surprise than getting to do the Joker (referencing his role as the Joker in the Batman: Arkham Origins video games), so I don’t know where you go from there.”


Question: At what point during working on Uncharted 4 did you both realise you were playing against each other and that you were both working on the same project instead of major roles?

Baker turns to North “Did, you find out first? Or did I find out first?” to which Nolan frowns and says he thinks he found out first.

Nolan then goes onto explain that it was a difficult time in the company, with changing management and a lack of familiar faces – then when he was told Baker would be working with him, he said he felt relieved. “Okay, this is someone I know, this is a friend.” Baker explains then how he found out at a friends album launch party in The Grove in Los Angeles, and his excitement at being part of such a huge project.

The two were then asked about favourite moments in the Uncharted franchise. Baker goes on to speak about a completely optional moment, where Nate can enter a shack, sit and talk to Sam. “That’s one of my favourite moments in the game, it’s one of my favourite lines in the game.”

North and Baker then reveal the moment was done “at least five different ways”, because the scene was completely ad-libbed. Baker then continues “The one we landed on, that ended up in the game, was when they said ‘Do you ever think about how differently your life would have been if you’d made different choices?’ and Sam says ‘No, I like the cards we’ve been dealt.’ …It’s just a really nice way to cemate the entire series and the entire relationship between these two people, in a completely optional conversation.”

Troy Baker then goes on to talk about the Telltale Games (Barker is currently voicing Bruce Wayne/Batman in the “Batman: The Telltale Series”) ; “Telltale is a great example of that too, because when you have branching dialogue options, you’re like ‘Ooh I really hope they choose this one!’ cus I love that. There was one line that Rhys had in Borderlands (Tales from the Borderlands) that was a complete, and this shows,” He pauses.

“This speaks to their process, and how cool they are. I burped in the middle of a line. It was an early morning session, and I was like ‘Here’s what we got du-ooooh, oh I’m sorry guys, that was breakfast.’ and I kept going and they kept it, and they used it, and it’s Option A, you press X to get that line, and I wanted everyone to go, ‘Please get that one, just please just hear it!’ And if you haven’t played that part, go back, I think it’s in like Episode 3, it’s one of my favourite lines that I’ve ever recorded because it has nothing to do with acting; it just has everything to do with someone going ‘Heh, that’s funny. Keep it.'”


Then, the big question arrives: Is there anything you can share about the Uncharted 4 story DLC?

“Um. No.” Oh. Okay.

Baker looks to Nolan “I think they’re going to announce it pretty soon though, I don’t know when.”

“I can tell you this: from what I understand, it’s going to be the biggest DLC they’ve ever done. Like, Left Behind (The Last of Us story DLC) was huge, so they’re really, all heads are down, focusing on getting that DLC out the door, so, hopefully soon, fingers crossed!”

Question: If you could control the narrative direction of it, what would you choose, what would you want to see?

Nolan takes a moment then smirks “I’d dust off my holster.”

“Really?” Baker looks over, and Nolan nods “Yeah. I think so, I miss it.”

“Aww, buddy!” Baker jeers, and the two laugh for a moment before Nolan presses on. “It’d just be phonecalls, just sitting in his shack, all alone and waiting to die.”

“They’ll be like ‘oh he’s gonna shoot someone soon! Look here comes a boat!’ And the boat just goes by. And then, just nothing, and it’s just six hours of that and then everyone will be like ‘I think it was brilliant.’ Or, it was just-“

“You just didn’t get it.” chimes in Baker.

“That’s the great thing about Uncharted,” North continues. “It’s a great question because really, anything could happen in that world, and there’s so many adventures that Nate could have gone on.”

North then blesses the room with brief commentary on the Uncharted movie that is currently in development. “It’s one of my gripes with some of the first movie scripts that I saw. Where they were just going to try and recreate one of the games, and it’s like, why would you do that?”

“That’s what I think Fassbender (Michael Fassbender, X-Men: First Class, Inglourious Basterds, The Light Between Oceans) and Assassin’s Creed is taking that, those characters and that world, but made their own story.”

“The options are endless,” North smiles. “I could go on forever.”

Troy Baker than gives his answer: “I will say this, I’m glad we’re not in charge of it, because every idea that I come up with is terrible. Like, ‘Aw it’d be so awesome if, they went on adventures with the Drake daughter! Oh, no, because then it ruins how beautiful the ending was, so that’s a terrible idea. Maybe they could see Sam escape from prison-no, we already played that.’ That’s every idea that I come up with, so it’s fortunate that better minds than ours that are in charge of that, so I know I wanna play it, I’m gonna play it a lot and I’m gonna love it.”


Nolan North and Troy Baker have time and time again proved a formidable force in the wold of voice acting, sweeping in role after role and performing them impeccably. It’s also clear that they’re incredibly happy with their work, and grateful for the fans and the impact their work has given them. Uncharted 4‘s story DLC and the Uncharted movie are both currently in the works, with no release date announced yet.

Dragon Quest VIII Coming To 3DS In January

The Nintendo 3DS remake for ‘Dragon Quest VIII: Journey of the Cursed King’ is set to release in Europe and America on January 20th 2017. The news comes a few months after the game was delayed from releasing this year, alongside the seventh instalment in the franchise ‘Fragments of the Forgotten Past’.


This isn’t the same version that was released for the PS2 all those years back though, with Nintendo outlining all new features implemented into the game to make for a more streamlined experience. A new quick-save function allows players to save and exit the game whenever they please, whilst battles have the option to be much faster with the introduction of the “Speed Up” feature that lets players fast forward through fights, making those inevitable grinding sessions go a whole lot quicker.

Also added to the game is a new camera function, allowing players to take pictures of their adventure at any point outside of battles and cutscenes. Don’t worry though, this feature isn’t just for those steeped in nostalgia, as new character “Cameron Obscura” situated in “Port Prospect” will give the player “Cameron’s Codex” where you’ll then be rewarded for taking pictures of specific subjects, monsters and situations. The new features don’t stop there however, with two new playable characters to try out, even more side quests, and understandably the biggest new feature of them all: the ability to play on the go!

‘Dragon Quest VIII: Journey of the Cursed King’ is a huge JRPG that will no doubt take up a huge chunk of your time, so I recommend clearing out your backlog before it hits stores on January 20th. You might even get it finished just in time for the Nintendo Switch release in March. Then you will be busy.