
Review: This article goes in depth about a game and opens a dialogue about the positive and negative aspects that compose that game. At the end of the review, the author notes whether he or she feels this game was worth playing. Keep in mind that this review reflects the author’s opinion; you may have a different experience with this game!
Time Spent: About 20 hours
Version Played: Xbox One
What a beast. Just bear with me, everyone.
Ok ok. No more puns. Sorry, but there are a plethora of animal puns just waiting for me. Developed by Ubisoft Montreal, Far Cry Primal is the next installation in a series of games all about exploration, combat, and chaos. Primal, however, does something a little different than its predecessors. Set in 10,000 BCE, Primal puts you in the shoes of Takkar, a member of the Wenja ethnic group who desires to reunite his scattered people in order to fight against the cannibalistic Udam of the North and the fire-obsessed Izila of the South. You trade firearms for bows, spears and clubs. Your vehicles? Well, you don’t get any of those.
Instead, once you befriend and help the shaman Tensay, you can begin taming and riding the predators of the mythical land known as Oros. The setting of Primal astounded me; from the sweeping mountains to the lush grasslands, Ubisoft did a phenomenal job designing the environment. Even better, the game feels vibrant and alive with animals frolicking to and fro, birds calling out in the trees, and a variety of predators just waiting to ambush you. It’s a theme in Primal, really. Everything in this game wants to kill you.

This is Ull, leader of the Udam. He will kill you. And eat you. I’m serious.
The story begins with Takkar and a group of Wenja hunters attempting to meet with their brothers and sisters in Oros. Understandably exhausted and hungry, they stop to hunt a mammoth. All goes well until a saber tooth chances upon your group’s kill and single-handedly eliminates all of your compatriots. You must begin alone and find Oros, crafting equipment to defend Takkar from wolves and Udam warriors along the way. You eventually meet another Wenja by the name of Sayla and begin your journey to unite your people through judicious collection of resources to craft weapons, items, and upgrade your NPCs’ huts to unlock more powerful equipment and abilities.
One thing remains readily apparent when you begin playing this game; Far Cry Primal never breaks subtitle. Created entirely for this game, the Wenja language dominates all of Primal and I absolutely adore it! It adds an incredible sense of authenticity and immersion that few games have channeled. Ubisoft Montreal clearly shows their dedication to this iteration of Far Cry and carefully created the details, garb, and mannerisms of all of the NPCs from the variety of ethnic groups; from Tensay’s unique spiritualism and eccentric confidence to perhaps my favorite character Urki’s utter absurdity and drive to “advance humanity” through inventions such as bear repellant or flying using feathers, I have found myself drawn to watching and listening to these characters. The voice actors and their respective characters drew me into Primal.
It’s just a shame that you receive all too little interaction with these individuals throughout the relatively interesting, but ultimately dry main storyline. Truly, these men and women made Primal all the more interesting for me. They gave me purpose and drive. Whenever I listened to Sayla’s obvious suffering or Tensay’s story about his imprisonment among the Izila, I wanted to do something about it. Those characters and the superb acting and animation pulled at my heartstrings. That, ladies and gentlemen, represents excellent character development. Why, then, could the story not have done the same? The overall plot has promise, but when I completed the main story missions I simply felt incomplete.
I asked myself if I had missed something. Shouldn’t I celebrate the reunification of my people? Where is the victory? Primal gave me 20 hours of fun and entertainment. I just wish the end of the story made me feel as accomplished as the entire journey of the game did. The side missions, while useful for gaining experience and adding villagers to your growing Wenja village, become incredibly repetitive. If one of the Wenja doesn’t ask you to save some of your people being held captive, he or she may instead ask you to defend them from predators. Regardless, it’s the same variety of missions with potentially different enemies. These failed to grab my attention and I began leveling at such a rapid pace that completing these side missions became unnecessary. Even worse, your map displays every single side mission available and can be incredibly overwhelming at first glance (turn the map filter on to find what you need on the map). Thankfully, you can complete the missions at your own pace and are not required to complete most of them until you desire.
While the main story and its side missions do struggle, Primal manages to shine with its gameplay. The controls remain tight and fluid, movement comes naturally after an hour of play, and smashing someone in the head with a two-handed club has never felt as good. Taming predators, however, presents the most intriguing and enjoyable aspect of Primal. As you level up, you can allocate skill points to taming predators such as dholes (a small wild dog), wolves (including more rare varieties such as white or red striped wolves), and all the way to a saber tooth tiger, a cave bear, and the penultimate animal: the badger. Yes, the badger. No, I’m not kidding. Every animal has a special ability. The jaguar and black jaguar can attack enemies without alerting others to their presence, wolves increase your mini-map radar detection radius, and the badger can not only revive itself from death, it’s immune to poison, and terrorizes every animal in Oros.

A white wolf, one of the very useful companions in Primal.
Have you ever seen a many hundred pound cave bear run in fear from a badger? It’s hilarious. Your animal companions add wonderful flavor to the game and can serve a wide variety of utility purposes. Even better, three legendary animals exist in Primal that you can eventually tame by going through the proper mission channels. These animals have their own short story lines that truly sets them apart from any other animal you’ve tamed, but beating their respective missions is quite the mammoth task (I’m sorry, I had to). The missions are touted as so difficult that if you die during the mission, any damage you’ve done to the legendary animal carries over to your next try. I really didn’t have much difficulty completing these missions, but I can see why Ubisoft would enable such a feature.
Other features offer a nice degree of entertainment, such as your “Hunter Vision” which gives you the ability to follow the blood trails of animals and find valuable crafting material, or the ability to capture bonfires and forts to enable more fast travel points on the map. Even discovering wonderfully detailed and beautiful natural or man-made landmarks on the map only adds to the depth of Ubisoft’s design of Primal. Little problems like the inability to keep Hunter Vision enabled, resulting in you having to press the button every 10 seconds to turn it back on, and the repetitive side missions only slightly take away from the overall wonder Primal brings to a very modern or futuristic genre of games common to our era.
With that said, Far Cry Primal does not hide anything about it. It’s a Far Cry game with very obvious Far Cry elements just transposed into 10,000 BCE. If you enjoy this type of game, a game filled with action, adventure, a lovely Mesolithic setting, taming animals, and bashing heads, then absolutely pick it up. Though the story doesn’t impress, the side missions grow repetitive, and it has that general undertone of Far Cry absurdity, I constantly caught myself thinking about how excited I felt to go home and play Primal.
That’s a feeling we can all respect.
If you’ve played Primal, let me know what you think! Happy gaming, everyone!
Victorus aut Mortis!
-Valiant









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