ICYMI – This Week in Skatronixxx

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Wow. Just WOW!  Dear Readers we have had a REALLY busy week!  In addition to all our regular features ( and there were some awesome articles!!), we have been covering the San Diego Comic Con, and I have to tell you each and every one of our writers have been going to the mat to bring as much of it as we humanly can to you. [Read more…]

GoComics SDCC 2016 Signings

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GoComics is the largest online site for classic comic strips like Dilbert, Calvin and Hobb’s and Garfield. The strips are available for free with the option to purchase print collections of series via a link to Amazon.

 GoComics will be at booth #1505 where they will be giving away complete collections of Calvin and Hobbes, Peanuts, The Far Side, and much more. They will also have a huge prize pack. Attendees who stop by and collect a GoComics passport and complete the activities in it are entered to win signed comic prints, and all of these prizes as well:

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This is GoComics signing schedule for SDCC:

Thursday, July 21

Lex Fajardo (Kid Beowulf) 5 – 6 p.m

Friday, July 22

Matthew Inman (The Oatmeal) 2 – 3 p.m

Bill Amend (FoxTrot) 3:30 – 4:30 p.m.

Georgia Dunn (Breaking Cat News) 5 – 6 p.m.

Saturday, July 23

Matthew Inman (The Oatmeal) 2 – 3 p.m

Nick Seluk (The Awkward Yeti) 3:30 – 4:30 p.m

Sunday, July 24

Dana Simpson (Phoebe and Her Unicorn) 11:30 a.m. – 12:30 p.m.

With only two days left till SDCC, 2016 expect more articles from myself and the rest of the coverage team, keep checking back here at Sktronixxx.com/@Skatronixxx (Twitter) Daily.

Image Comics Exclusives & Signings SDCC 2016

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Image Comics was formed by Marvel’s top artists frustrated with their work for hire policies at the time. In 1992 Jim Lee, Todd Mcfarlane, Whilce Portacio, Marc Silvestri,     Erik Larsen,  Jim Valentino and Rob Liefeld left their high-profile books at Marvel to form a comic company dedicated to creators owning 100% of their rights to their creations.

Image went through some highs and lows, with creators, sales and even partners over the years. In the past five years or so though Image has been putting out many quality titles. Their sales have risen significantly in single issues and trades. With Image’s sales and popularity growing many of Marvel and  DC’s creators have left to pursue their ideas at Image.

Here is a list of exclusives and high profile creators Image is bringing with them to SDCC.

SDCC Variants Sold At The Image Booth #2729 (Limited Quantities)

Paper Girls Book Plate with art by Cliff Chiang (free with purchase of Paper Girls, Vol. 1 at the booth)

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Snotgril #1 by Bryan Lee O’Malley & Leslie Hung, $10

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Monstress Vol.1  hardcover by Marjorie Liu & Sana Takeda, $40

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Throwaways #1 by Caitlin Kittredge & Steven Sanders, cover art by Roberta Ingranata, $10

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Convention Exclusives:

Toyko Ghost, Vol. 1 Convention hardcover by Rick Remender & Sean Gordon Murphy, $35

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Sex Criminals Vol.3 convention hardcover by Matt Fraction & Chip Zdarsky, $35

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Complete Signing Schedule:

Wednesday, July 20th

Charlie Adlard, 6 – 6:45 PM

Thursday, July 21st

Joshua Williamson & Adam Guzowski, 10 – 10:45 AM
Sina Grace: 11 – 11:45 AM
Kyle Higgins: 12 – 12:45 PM
Brandon Thomas & Juan Gedeon: 12 – 12:45 PM
Keenan Marshall Keller & Tom Neely/Brian Schirmer & Jeremy Saliba 1 – 1:45 PM
Jason Aaron & Jason Latour: 1 – 1:45 PM (ticketed, 3 item limit)
Terry Dodson: 2 – 2:45 PM
Bryan Lee O’Malley & Leslie Hung: 3 – 3:45 PM (ticketed, 3 item limit)
Charlie Adlard: 3 – 3:45 PM
Brenden Fletcher & Babs Tarr: 4 – 4:45 PM (ticketed, 3 item limit)
Brian Haberlin: 4 – 4:45 PM
Meredith McClaren: 5 – 5:45 PM
Otis Frampton: 5 – 5:45 PM

Friday, July 22nd

Jim Zub: 10 – 10:45 AM
Joe Harris: 10 – 10:45 AM
Cliff Chiang & Jared Fletcher: 11 – 11:45 AM
Nicola Scott: 11 – 11:45 AM
Caitlin Kittredge: 12 – 12:45 PM
Charlie Adlard: 12 – 12:45 PM
Rick Remender: 1 – 1:45 PM (ticketed, 3 item limit)
Joshua Williamson: 1 – 1:45 PM
Man of Action Group: Steven T. Seagle, Joe Casey, Joe Kelly, and Duncan Rouleau: 1 – 1:45 PM
Steven T. Seagle & Jason Katzenstein: 1:45 – 2:30 PM
Marjorie Liu & Sana Takeda: 2 – 2:45 PM (ticketed, 3 item limit)
Bryan Lee O’Malley & Leslie Hung: 3 – 3:45 PM (ticketed, 3item limit)
Spawn Kills Everyone: J.J. Kirby, Liana Hee: 3 – 3:45 PM (signing 100 limited edition Spawn Kills Everyone posters featuring the art of all three SKE covers)
Kieron Gillen & Jamie McKelvie: 4 – 4:45 p.m. (ticketed, 3 item limit)
Ed Brubaker: 4 – 4:45 PM (ticketed, 3 item limit)
Andy Belanger & Becky Cloonan: 5 – 5:45 PM
Emi Lenox: 5 – 5:45 PM
Max Landis: 5 – 5:45 PM (ticketed, 3-item limit)
Robert Kirkman: 6 – 7 PM (ticketed)

Saturday, July 23rd 

Scott Snyder & Jock: 10 – 10:45 AM (ticketed, 3 item limit)
Caitlin Kittredge: 10 – 10:45 AM
Ed Brubaker: 11 – 11:45 AM (ticketed, 3 item limit)
Kieron Gillen & Jamie McKelvie: 11 – 11:45 AM (ticketed, 3 item limit)
Chris Dingess: 11 – 11:45 AM
Tula Lotay: 12 – 12:45 PM
Dustin Nguyen: 12 – 12:45 PM
Man of Action Group: Steven T. Seagle, Joe Casey, Joe Kelly, and Duncan Rouleau: 1 – 1:45 PM
Jason Latour & Jason Aaron: 1 – 1:45 PM (ticketed, 3 item limit)
Brian Buccellato: 2 – 2:45 PM
Marjorie Liu & Sana Takeda: 2 – 2:45 PM (ticketed, 3 item limit)
Brandon Thomas & Juan Gedeon: 2 – 2:45 PM
Bryan Lee O’Malley & Leslie Hung: 3 – 3:45 PM (ticketed, 3 item limit)
Matt Fraction: 3 – 3:45 PM (ticketed, 3 item limit)
Nick Spencer: 4 – 4:45 PM (ticketed, 3 item limit)
Rick Remender: 4 – 4:45 PM (ticketed, 3 item limit)
Shawn Martinbrough: 4 – 4:45 PM
Emi Lenox: 5 – 5:45 PM
Kyle Starks: 5 – 5:45 PM

Sunday, July 24th

Howard Chaykin: 10 – 10:45 AM
Brenden Fletcher: 11 – 11:45 AM (ticketed, 3 item limit)
Cliff Chiang & Jared Fletcher: 12 – 12:45 AM
Ivan Brandon: 2 – 2:45 AM
Bryan Lee O’Malley & Leslie Hung: 3 – 3:45 AM (ticketed, 3 item limit)

As always for all you’re SDCC news and announcements keep checking in at Skatronixxx.com/@Skatronixxx.

Panels For San Diego Comic Con 2016

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SDCC is now just seven days away! As we get closer to the opening day of the convention, more news and announcements are being released. Here is a list of some of the panels taking place at the convent next week.

 Many of these panels have been announced by the properties themselves already and not officially from SDCC yet, all times, locations and people on the panels are subject to change.

Saturday, July 23rd

Movies

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Aliens 30th Anniversary Panel-Hall H.  James Cameron, Sigourney Weaver, Gale Anne Hurd, Bill Paxton, Lance Henriksen, Paul Reiser, Michael Bien, Carrie Henn.

The Adventures of Buckaroo Banzai Across the 8th Dimension Reunion -5:30 PM, Room 8. Lewis Smith, Billy Vera

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American Dad-1:45 PM, Ballroom 20. Scott Grimes, Dee Bradley Baker, Rachael MacFarlane, Wendy Schaal and executive producers Matt Weitzman and Brian Boyle. See a preview of the new season and a live table read from the hilarious cast.

Arrow -5:45PM-6:30 PM, Ballroom 20. Echo Kellum, Stephen Amell.

Ash vs Evil Dead -6:45PM-7:45 PM, Room 6A. Bruce Campbell, Lucy Lawless, Rob Tapert, Dana DeLorenzo, Ray Santiago, Lee Majors, Ted Raimi, Sam Raimi.

Ash vs Evil Dead Screening -10PM, Room 6DE.

DC’s Legends of Tomorrow -4:15PM-5PM, Ballroom 20. Brandon Routh, Arthur Darvill.

Family Guy -1PM, Ballroom 20. Alex Borstein, Mike Henry and executive producers Rich Appel, Alec Sulkin, Steve Callaghan give a preview their new season.

The Flash-5PM-5:45 PM, Ballroom 20.  Danielle Panabaker, Keiynan Lonsdale, Grant Gustin.

Gotham-2:10PM-3:00 PM, Indigo Ballroom. Special Video presentation, as well as Q&A with cast and producers.

Grimm -2:30pM-3:15PM, Ballroom 20. Sasha Roiz.

Celebrating 50 Years of Star Trek– 2PM-3PM, Hall H. William Shatner, Scott Bakula, Michael Dorn, Jeri Ryan. The panel will be moderated by Bryan Fuller, executive producer of the new Star Trek television series, which premieres in January 2017.

Supergirl -3:30PM-4:15 PM, Ballroom 20. David Harewood

Comics

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Skybound Panel-4:15PM-5:15 PM, Room 6DE. Skybound Entertainment Chairman Robert Kirkman (The Walking Dead franchise, Outcast), CEO David Alpert, Dan Murray, Skybound Interactive President, and Rachel Skidmore, Skybound’s Director of Media Development, will also join the panel. Writer Max Landis will join the panel to discuss his new Skybound comic series Green Valley. The panel will be moderated by Yvette Nicole Brown.

Top Cow Panel -11 AM. September Mourning.

Torchwood Titan Comics Panel -3:30PM, Room 5AB.  John Barrowman, Carole Barrowman.

Special Interest Panels

Writer’s Workshop-2PM, Room 30CDE. Q&A based workshop covering movies, TV, and comics. J. Michael Straczynski.

 How To: Documentary filmmaking-6PM, Room 2.  Jessica Hernandez, Mike J Nichols, and Amanda Spain. Moderated By: Edward Doty.

Sunday, July 24th

Movies

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Batman Unlimited: Mech vs. Mutants. World premiere.

Crackle Presents Dead Rising: Endgame-12:30PM-1:30 PM, Room 8. 10th Anniversary of Capcom’s Dead Rising franchise with a discussion about the recent release of, Dead Rising: Endgame from Crackle and Legendary Digital Media. Jesse Metcalfe, Marie Avgeropoulos  Jessica Harmon and Keegan Connor Tracy will join in a panel discussion, along with director Pat Williams, co-writer and producer Tim Carter and executive producer Tomas Harlan.

TV

 

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Animaniacs Live– 3PM-4:15 PM, Room 6DE.  Rob Paulsen, Tress MacNeille, Jess Harnell along with series songwriter Randy Rogel.

Buffy Interactive Musical: Once More With Feeling– 3:15PM, Room 6BCF.  Juliet Landau.

Supernatural-11:15AM-12:15 PM, Hall H.  Jared Padalecki, Jensen Ackles, Misha Collins,  Mark A. Sheppard, and executive producers Robert Singer and Andrew Dabb.

Comics 

Comics on Comics -4 PM. Clayton Thom, Dani Fernadez, Scott Joseph, Georffrey Golden, Jacqueline Lopez.

Skybound Comics-12PM-1PM, Room 7AB. Skybound editor Jon Moisan and Skybound creators  Juan Gedeon (Horizon), Brandon Thomas (Horizon), Charlie Adlard (The Walking Dead), and Chris Dingess (Manifest Destiny) will discuss their work and the comic book industry.

Special Intrest Panels

R2 Builders-12PM-1PM, Room 30CDE.  Mike Senna, Michael McMaster, Victor Franco, William Miyamoto, Chris Romines.

Geektastic Careers in Video Game Media -4PM-5PM, Room 29AB. Genese Davis, Kiri Callagan, Aaron Carter.

 

Update: IDW and Top Shelf’s just released their schedule for SDCC here

Lots of choices and planning required if you’re attending SDCC and plenty of information to follow right here on Skatronixx.com if you’re not attending. Stay tuned.

 

San Diego Comic Con 2016 Coverage

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It is approaching that time of year again. The originator and biggest convention of the year SDCC, with over 130,000 attendees last year.

SDCC will take place July 21st-24th. We at skatronixxx.com have formed a little coverage team to cover the pop culture event. I will be personally covering comic news and announcements. Unfortunately, we won’t be at SDCC, but it will still be fun none the less reporting from the comfort of my computer desk.

Here are some of the signings already announced.(for those of you lucky enough to attend and for the curious people unable to attend)

 

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The Creator of Scott Pilgrim, Bryan Lee O’Malley is giving an exclusive preview to fans of his new graphic novel. It’s not the traditional preview you might be thinking of. Bryan is giving out 50 art print’s based on his new graphic novel per day (Thursday, Friday, Saturday and Sunday) at the Penguin Random House Booth #1515. If you want 1 of the 200, exclusive prints get to the booth early as possible each morning to grab a ticket for the 1 pm signing.

 

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Kidrobot will be hosting some big name talent at SDCC this year. Kidrobot will have Teenage Mutant Ninja Turtles co-creator, Kevin Eastman and Street Fighter creator Yoshinori Ono. You will need a specific wristband for each signing for Eastman and  Ono. The only way to get a wristband is on preview day and purchase a medium Teenage Mutant Ninja Turtle figure for the Eastman signing or buy a medium Street Fighter figure for the Ono signing. Only the first 50 purchases of each type of figure will get wristbands. Kidrobot’s booth number is #5645. Here is their complete  signing schedule

Thursday, July 21st Kevin Eastman 2:30pm-3:30 pm

Friday, July 22nd Scott Tolleson 11:00am-12:00pm  Jesse “J*RYU” Yu 1:00pm-2:00pm
Yoshinori Ono 3:30pm-4:30pm

Saturday, July 23rd Frank Kozik 1:00pm-2:00pm  Josh Mayhem 4:00pm-5:00pm

 

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Action Lab Entertainment is bringing a huge variety of creators to their booths for signings this year. Some of the Creators include:

Dan Mendoza-Creator of Zombie Tramp

Jamal Igle-Creator of Molly Danger

Emily Martin-Artist of Princeless

Nicole D’Andria- Editor and writer of Miraculous

Brian Hess– Artist and co-creator of Awake

Enrica Jang– Writer of The House of Montressor

Daniel Logan-Artist of Puppet Master: Halloween1989

And more will be signing at booth #1735 and Action Lab: Danger Zone #2006 in the Independent Publishers Pavilion.

Stay tuned to skatonixxx.com for more SDCC news and announcements, also check out Skatronixxx’s article on wave one of Funko’s Pop Vinyl SDCC exclusives here .

 

San Diego Comic Con 2016 Funko Pop Exclusives! Wave 1

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Let’s face it, everyone loves Funko Pops, they are this generations version of the Beanie Babies. They are cute, collectible and there seems to be no end to them. I started collecting them for Skatronixxx Jr but stopped after realising that I’d never be able to collect them all. Would I still continue collecting them? Sure if I had the money, but alas I have temporarily put my Funko Pop collection on hold, it doesn’t mean I can’t enjoy looking at them though!

There are however hardcore Funko fans out there and  the company knows this, that’s why they are aiming to bombard those lucky people who are going to San Diego Comic Con or SDCC with at least nine waves of exclusive figures.

What’s more having the ‘Funko Limited Edition 2016 Comic Con‘ sticker is a prize possesion for any serious collector and a cool trinket for the causal fan.

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On Skatronixxx.com I’ll be bringing you updates about the Funko Pop waves this time it’s time for WAVE ONE.


Funko 1 – Pop! Movies: Scott Pilgrim vs. The World – Sex-Bob-Omb 3 pack

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Initial Thoughts? Remember Scott Pilgrim ? Yes! Remember sex-Bpb-Omb not so much, *searches internet* oh yeah that band!

Funko 2 – Pop! Animation: The Powerpuff GirlsBlossom

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Initial Thoughts? What’s going on with those black eyes? I always thought The Powerpuff girls we’re kinda creepy now they’ve gone all Children Of The Corn on us!

Funko 3 – Pop! Animation: The Powerpuff Girls – Bubbles

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Initial Thoughts? It looks like butter wouldn’t melt in her mouth, if only they knew Bubbles.

Funko 4 – Pop! Animation: The Powerpuff Girls – Buttercup

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Initial Thoughts? Why does she look like a bouncer at a night club?

Funko 5 – Dorbz Riderz: Wreck-It-Ralph Vallenope

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Initial Thoughts? That’s one sweet ride! Get it? Harr harr!!!

Funko 6 – Dorbz: Burton Batman 3-pack – Batman, Catwoman, Penguin

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Initial Thoughts? I want it, I want it, I WANT IT!!!

Funko 7 – Pop! Marvel: Translucent Glitter Green Goblin with Glider

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Initial Thoughts? Green Goblin is all sparkly? Is he part Vampire from the Twilight series?


 

That was the first batch of Funko’s SDCC 2016 exclusives, what did you think? Let us know, sound off on Twitter, Facebook or Instagram or comment below.

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Interview with ComixTribe Co-Creator Tyler James

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Here at Skatronixxx.com we are passionate about independent/creator-owned comic books as well as their creators and publishers. When we get the opportunity, we love to shine the spotlight on them.

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Tyler James is a comic writer, publisher, game designer/producer and teacher from Newburyport,  Massachusetts U.S.A.

What inspired you to create comic books

Matt, my mother, will tell you that her biggest fear when I was a kid was how heartbroken I’d be when I learned I couldn’t actually be a superhero when I grew up.

I’d come home from pre-school every day with a brand new Batman utility belt made with scissors, glue, tape, and construction paper.

So, superhero comics definitely pulled me into the medium, and it wasn’t long before I wasn’t only reading the books, but throwing tracing paper over Spider-man and “drawing” him myself.

I credit the Image explosion of the early 90’s with triggering the “aha moment” realisation that these characters weren’t something that “always existed” but rather were created by actual human beings. Being there from the very beginning of the Image universe definitely had a major impact on me.

It wasn’t long after that that I decided I didn’t want to draw Spider-man as much as I wanted to create my own characters and tell my own stories.

When you decided that wanted to create your own stories what was your biggest challenge or obstacle?

When first starting out, and this was early 90’s so virtually a lifetime ago… I really didn’t have any challenges or obstacles.

I had paper and pencils and a copy of How to Make Comics the Marvel Way by Stan and John, and I was off to the races.

In that regard, I was lucky… when you’re a kid, you don’t really care that there’s so much you don’t know that you don’t know… you just go.

Of course, there were no internet resources, comic cons weren’t a thing I knew about, and my local comic shops were more places of commerce than true communities… so I did things wrong and would later have to unlearn a lot of bad habits.

What do you mean comics aren’t drawn on plain printer paper?

Why would I script out pages in advance rather than draw them one page at a time?

How else would I letter my pages but to draw in the word balloons and letter by hand?

That said, I’m incredibly grateful that I started logging my 10,000 hours at a very young age.

What is the origin story of comix tribe?

Flash forward twenty years or so, and I started working on more and more collaborative projects. After about a dozen years of working on comics entirely as a solo act, I realised that I’d never be able to create all the comics I’d wanted to bring into the world alone.

At that time, I started becoming increasingly obsessed with the craft of making comics and started writing some articles on craft and creating over at ComicRelated and on my own blog.

Eventually, I started working with editor Steven Forbes, who was also writing great how-to content. I hired him to edit a book I was working on… he tore it to shreds. We’ve been friends ever since.

Because I was working on books with other creators, publishing under “Tyler James Comics” didn’t seem like a very compelling option.

So, Steve and I conceived of a site called ComixTribe, which could act as both a resource of articles for comic creators and a publishing imprint for our future books.

ComixTribe.com opened its doors on 1-1-2011.

Having had quite a few successful Kickstarter campaigns, how has Kickstarter changed Comix Tribe?

ComixTribe has been bootstrapped from the ground up. Steven and I were big on ideas and short on cash to invest into ComixTribe.

Cash is oxygen to a business… without it, a business suffocates.

With it… well, you have options.

In 2012, we launched our first successful Kickstarter and in one month raised $26,000 on Kickstarter.

After Kickstarter took its fees, that still meant that more than $23,000 hit the ComixTribe business bank account.

To put that in perspective, that was more funding in one month than I had made in the previous 12 years creating comics, selling them at shows and online, etc. combined!

That infusion of cash helped us not only fund the production of a hardcover graphic novel that the direct market alone could not have supported, but it helped finance print runs for other series, marketing, and other publishing investments.

You can draw a straight line from that first Kickstarter to where we are today… it’s not wrong to say Kickstarter was a game changer for us.

It also continues to be a major part of our overall publishing strategy.

The reality is this… there is no path to victory for a small, bootstrapped, independent publisher selling only $3 comic books through the direct market. None. The numbers don’t work.

But when you’re able to put a system in place that combines Kickstarter, the direct market, conventions, Amazon, and digital sales… those numbers become a little easier to make work…

And then once you start piling upon additional revenue sources such as foreign licensing and media options… they start to get rosier.

And the truth is, success in one area often leads to increased success in other areas…

But you need to get the snowball rolling somehow, and in 2016, I have no doubt that the best platform to get that snowball rolling is Kickstarter.

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Many readers are frustrated with the way Marvel and DC have handled their respective universes. Do you see independent/creator-owned comics popularity and sales coming close or equal to Marvel and DC’s in the next five year’s or so?

In the direct market (i.e., Comic Book Shops), no. No chance of that happening. But that’s a pretty narrow view of the comic book industry, isn’t it? I mean, Raina Telgemeier latest graphic novel Ghosts is getting a 500,000 first print run that is more than 700 times what DC’s top selling graphic novel sold last month.

There are webcomics that are read by far more people than any direct market series.

In the direct market, though, you have a Diamond providing 95-99% of the comic product to shops, and Marvel and DC taking up 70-80% of their comic product offerings… that’s not going to change anytime soon.

The good news is that independent creators and publishers don’t need to compete with Marvel and DC to win.

Erica Moen isn’t competing with Marvel and DC. She’s winning.

Jason Brubaker isn’t competing with Marvel and DC. He’s winning.

Greg Pak is working for Marvel and DC… but also doing his own thing outside of the Big Two. He’s definitely winning.

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Are there any books or Kickstarter campaigns in the works you can talk about for 2016 or possibly 2017?

Can, I talk about Kickstarter campaigns… oh, man, that’s a loaded question, Matt!

Well, first I’ve got to give a shoutout to two creators who took part in The ComixLaunch Course I taught earlier this year who just wrapped up successful Kickstarter campaigns. Michelle Palmer’s Meraki and Jim Whiting’s Margo: Intergalactic Trash Collector.

The great thing about teaching The ComixLaunch Course and hosting the ComixLaunch.com podcast is that even when I don’t have a project going… I feel like I’ve got an investment in the Kickstarter platform.

Some projects we have in the queue are hardcovers for CHUM and AND THEN EMILY WAS GONE, the next OXYMORON: Killing Time anthology, and THE RED TEN OMNIBUS.

And those are just the projects that we’re talking about publicly.

We are very wary of asking too much of our fan base, and we do try to space out our Kickstarter’s so they can get primary focus when it’s the book’s time to shine.

But you can be we’ll be on the platform again soon.

However, the absolute coolest thing going on right now is what’s happening with SINK, the new John Lees Alex Cormack series. Nearly 500 readers have “got in the van” already, and the early reaction has been phenomenal.

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Thanks to Tyler for taking the time to talk with us! Follow him on Twitter @TylerJamesComic also follow @ComixTribe. Subscribe to Comixtribe’s email list http://www.comixtribe.com/subscribe and get five free digital comics!

Check out Tyler’s podcast on 50 creators sharing the #1 Kickstarter Tip  www.comixlaunch.com/50tips

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Let’s Meet The Owl-Vengers

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Let’s face it the internet is full of dark and depressing news these days apart from at Skatronixxx.com of course. Whilst doing my daily rounds looking for breaking news I stumbled across a DeviantArt artist who drew the ‘Owl-Vengers‘ well, what are the Owl-vengers I hear you cry? Well it is what it says on the tin! It’s our furry feathered friends crossed over and mashed up with Marvel’s Avengers. Yes I know it may not be news as such, but as I’m boss of the site, I thought people could do with a cheering up, and a smile on a Sunday afternoon 🙂 So sit back and click through the slideshow and enjoy!

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P.S. Yes I know there’s Deadpool in there and he’s not an Avenger but evetyone loves Deadpool, so why not!

 

Donald Trump Joins The Spider-Man Universe As M.O.D.O.K

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Some people love him, most people loath him, there’s one thing you can’t deny Donald Trump has a really big chance of being the next President of America. Never before has there been such a polarizing character that has divided the opinion of the people. It seems now that Marvel (who are in the anti-Trump camp by the way), have decided to capitalise on this with the latest issue of Spider-Gwen.

Set in the alternate reality where Gwen Stacey was bitten by the spider instead of Peter Parker, Spider-Gwen features a hot of already well established characters from the Spider-Man Universe.

One of these characters is M.O.D.O.K (Mental/Mobile/Mechanized Organism Designed Only for Killing), now how would I a long time Spider-Man fan describe M.O.D.O.K ? Well how about a self indulgent, ego maniacal, giant head?

Sound familiar?

Look at the picture and decide for yourself, is the humorously renamed M.O.D.A.A.K (Mental/Organism/Designed/As/America’s/King) a shot at Donald Trump?

The team at Skatronixxx.com certainly thinks so!

.K.,,.,

An Interview With Gaming Legends ‘The Oliver Twins’

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It’s time for another interview on Skatronixxx.com,  this time we chat to gaming legends The Oliver Twins. Yes I used the word legends. Although you may not be familiar with thier names if you were a gamer in the 80’s or even the 90’s you’ll definately know thier work.

I approached The Oliver Twins to see if they would be interested in an interview as not only are they responsible for one of mine and my  older brothers’, favourite game series of all time ‘Dizzy‘ they also come from my neck of the woods too. So the chance to interview not only gaming legends but also local heores, was a chance that could not be passed up.

A few back and forth emails and the interview was done. Let’s find out some more about the newest members of #TeamSkatronixxx extended family and my new friends Philip and Andy Oliver.


1) How did you get into the games industry?
Andrew and I had been first been inspired to make games when our older brother bought a second hand Sinclair’s ZX81. We were 14 at the time and were fascinated at being able to control what was displayed on our family TV. We’d wanted a colour computer after this and moved on to a Dragon 32 in September of ‘82, then a BBC Micro B. In‘85 we bought an Amstrad CPC 664 and then met the Darling Brothers who were just setting up Codemasters – this was where the success really started. Within 5 years we’d written 25 Amstrad CPC games and 17 Spectrum games – 42 games! We were working an average of 16+ hours a day, 7 days a week! After this we went on to write a LOT more games!
The longer version of how we got into the games industry and our first 10 years is in the book coming out shortly from Fusion Retro Books :-
(also more info onwww.OliverTwins.com & https://en.wikipedia.org/wiki/Oliver_Twins

 

2) Perhaps one on the most famous games you created was the Dizzy series, how did this idea come about and why did you go with an egg, rather than a human?

We’d created the platform game Super Robin Hood in September ’86, our first game for Codemasters and it was a massive success. We moved onto Ghost Hunters, where the player controlled a human running around a haunted mansion shooting ghosts. However, it was very difficult to get any personality into the sprite – since the volume of screen space he occupied and the resolution of the screen, meant we had to squeeze it within 24×32 pixels with a choice of just 3 colours, it really didn’t give us any room for an expressive character. So whilst developing it we played around with a large face, which meant little room for a body or limbs. So we designed the body into the head and dispensed with limbs, leaving only red gloves and boots which occupied less space. As we tidied him up, so he became egg shaped. We didn’t use him in Ghost Hunters obviously, and instead designed a whole new magical fantasy World for him to exist in. He got called Dizzy because we decided that rather than do a regular jump he would spin, a feature derived from a rotate command within our sprite package (Panda Sprites) we’d developed a year before and was used in all our games for speeding up development. We used to aim to complete each game in around a month.

 

3) You were also the brains behind Interactive Studios that later became Blitz Games Studios, one of the UK largest game producers for over 20 years, how did this come about?

In the early 90’s, we set up an office and started hiring talented, enthusiastic game developers. We created a productive environment, designing original games and for cashflow stability sought development contracts, like the GhostBusters 2 contract we’d done previously for Activision, for games based on major brands, movies & toys. By the end of the 90’s we had over 100 staff and renamed to Blitz Games Studios, by the end of 00’s we had over 230 staff!
There are so many games, about 60, a lot more if you multiple by the number of different versions we did of each, so it’s hard to select a few examples, but here are a few highlights: Glover, Chicken Run, Frogger 2, Fusion Frenzy, Dead to Rights 2, Pac-Man World 3, Karaoke Revolution, Spongebob, Puss in Boots and Epic Mickey 2.You can see them ALL here… http://www.blitzgames.com/archive + http://www.blitzgames.com/ (here’s a list …

 

4) Can you tell us a little bit about Radiant Worlds?

The technology and games market shifted widely as the world changed to digital distribution and adopted smart phones for casual games, so in late 2013 we set up a new company, Radiant Worlds, focused on delivering one constantly evolving awesome game called SkySaga. It has just over 100 people working on it and is in Alpha testing right now, with many features being constantly added. It is easily the most exciting game we have ever worked on. Find out more at http://www.SkySaga.com

 

5) Do you have any thoughts on the rise of indie developers and do you think this is a good thing for the games industry?

Digital distribution and great tools/engines have lowered the barrier to entry for developers across the globe. It’s exciting, but challenging. It’s easier to reach a massive global audience, but it’s easier for everyone else too. So the challenge is creating a great game that will get noticed and making sure the business side adds up well. It’s no good developing a great game and ignoring the finances. For game players, it’s amazing! There has never been so much choice, such amazing diversity and so many awesome experiences.

 

6) It seems like gaming is going back to the late 80’s with the return of virtual reality headsets, do you think this is a good thing for the games industry and how would you compare the virtual reality headsets from the 1980’s to those that are coming out today?

The ultimate aim of the game developer is to make incredibly immersive games, making players feel like they are really there. The dream of the holodeck may have started in the 80’s, but the technology wasn’t there to support it. Now the technology is getting a lot closer and you can have incredible experiences that do feel superior to simply watching a game on a monitor or TV screen. There’s still a long way to go, but the path now is very clear and we’ll see a lot of activity in this area over the next few years. It’s the biggest growth area of the games industry and will drive technology to exciting new places.

 

7) Talking of retro games making a comeback, I saw that the handheld Spectrum console on Kickstarter is progressing, could we expect to see any of your games featured and have you considered the possibility of releasing an emulator so we could see your previous games on the new platform?

There is a nostalgic value to playing the retro games and it’s fun to be at the heart of it. You can play a lot of our games from the 80’s in a browser at http://yolkfolk.com/playdizzy and I’m sure any devices supporting emulation of 8 and 16 bit games will support our games just fine!

 

8) You come from the same area as myself and went to the same school as fellow Skatronixxx writer Deadpool_1984 and amongst others Dragons Den star Deborah Meaden. How hard do you think it is for rural people to get noticed and do you think they need to move to bigger cities to progress their ideas?

It’s true we grew up in Trowbridge going to Clarendon School. We’d say that the advantage of a digital world is that when you’re online it doesn’t matter where you live! You have access to all the same information and access to the same market place as those that live in London, New York or Los Angeles. The opportunities are there, but so too are the challenges of rising above the competition. There will be winners, and with the games industry being so massive, the rewards can be huge… as Notch, author of Minercraft, can demonstrate.

 

9) What can we expect to see from you in the remaining months of 2016 going forward into 2017?

The answer from now on will always be SkySaga! We will just keep adding and adding, keeping it ahead of its competition and making it the best game possible and for the largest audience possible.

 

10) Tell our readers one fun fact about yourself

We may have been the best-selling authors on the Spectrum, but we didn’t program on a Spectrum! We didn’ t know how to use its quirky keyboard and never played any games on a Spectrum, except ours when testing them.

 

11) Finally what advice would you have for upcoming games developers?

Never be shy! Work hard, be ambitious and push yourself, creatively and technically and shoot for the stars.

 You can follow The Oliver Twins at the following sites –
Or visit thier official website here
Check out some images from the Oliver Twins greatest games below:-

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