Mirror’s Edge: Catalyst Review (Xbox One, PS4, PC)

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This years E3 has now come to an epic end, and it’s been one of the biggest for some time. Whilst there is a lot to look forward to (fairly soon), there’s still plenty to play to keep us going till then. Recently I picked up Mirror’s Edge: Catalyst for the PS4, remembering the first one and it’s fresh take on a first person game.

EA decided on a reboot of the original, making use of the next gen abilities and retelling the story of our runner, Faith. It starts off with one of many flashbacks, that tell her story from when she was a child and the events that lead to her present life, the Parkour pro attempting to overthrow a conglomerate of corporations that run the City of Glass.

The game starts off strong, showing you the ropes and what your purpose is, in this totalitarian city. Unlike it’s 2008 predecessor, there’s a lot more to explore and even a progression tree to help you master the roof tops. Most of these skills are ones that you’d ideally expect to have from the get go, like a simple roll after jumping off a ledge, or a quick 180 turn.

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In terms of exploration, you’re free to run around the city from the skyline, with multiple missions to choose from. The main story can be completed in around 8 – 10 hours, and the side missions will push that to around 15 -20 hours depending on your play style. The main storyline has a fairly good variety of tasks to complete, but they usually consist of following your tracker to the next objective. The side missions however, are made up of your basic fetch and delivery, usually whilst under a time limit.

Mirror’s Edge: Catalyst is visually stunning and gives the feeling of a sterile world, where imperfections in it’s architecture and people, are dealt with in unforgiving ways by Kruger Security (KrugerSec, KSec). Fighting back against KSec proves to be a realistic task in it’s self, putting you up against sometimes just a couple of guards, and other times slightly more than can be managed. You have 2 main attacks which are kicking and punching – these can be mixed up with wall runs, sliding on the floor etc. The best solution I found was to kick them off near an edge, as punching the guards would take twice as long and usually end in your death, before theirs.

Although the game improves on many aspects from it’s 2008 parent, it unfortunately repeats many mistakes; with the occasional glitch here, a random ladder or pipe that’s required to be traversed, ultimately slowing you down when the game encourages you to build up momentum. The main story, and characters you come across, are not particularly unique or likeable, and I never felt concern or excitement if one of them got hurt or if they wanted me to carry out a task.

Mirror’s Edge: Catalyst offers a few new ideas and a small open world to explore, which is an improvement on the original, but I found after a few hours into the game I started to become frustrated and not fully engaged in the story. For some, this may be a game to experience once the price has gone down, but for others, the changes in a story and mini world to explore, will give a few extra hours of adrenaline fuelled gaming…until the next big release.

SNIKT!

Mass Effect Andromeda New Trailer released!

Bioware’s upcoming game, Mass Effect Andromeda, got a new intriguing trailer at the E3. The trailer is a short peep at the new game, it’s creators and developement. I personally loved the new trailer although it didn’t show a lot of game play. As a Mass Effect fan from the first game onward I am very excited about Andromeda and how it is going to turn out. I’ve shortly explained what the new game is all about after the trailer that I put in here just for you!

Andromeda is a whole new game based in a whole new world(Andromeda galaxy). The events take place long after the original trilogy and it is not considered a sequel, but a new game that’s standing on it’s on feet. We will be able to play as either a male or female human character. I’m a bit dissapointed at this because I was really looking forward to playing other races from Mass Effect, but alas it seems I will not be prancing around as a quarian after all. What’s fun news though is that we should get to drive and mod the new six-wheeled buggy-type Mako. I personally am very exited to get to drive around in my own customizable ride! The genre under which Bioware has put the new game is third-person shooter combat. This is something I am not very happy about, since the original Mass Effect(especially parts 1&2) were rpg shooters and I’ve seen too many awesome roleplaying games lose their rpg characteristics already. What do the big companies have against roleplaying games? I suppose they aren’t popular enough for the big audience. Oh well.

Here are some things (found on the official Andromeda site) that the developers have promised us:

More Freedom: One of our biggest ambitions is to give players an unprecedented level of freedom for a Mass Effect experience –where you’ll go, how you’ll get there, and how you’ll play.

New Uncharted Worlds: We’re leaving the Milky Way behind and headed to Andromeda, where we’ll meet new allies, confront new enemies, and explore fascinating new worlds.

The Next Great Mass Effect Experience: Mass Effect: Andromeda will be the first Mass Effect game for today’s consoles and the first built on the Frostbite engine. We’re pushing the technology to deliver visuals, story, and gameplay that have never been done in franchise history.

Play with passion!

auburn.geek

Tallenna

Battlefront 3 Fan Remake May Get A Steam Release

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A long time ago in a gaming universe far far away, many a gamer awaited the inevitable announcement of Star Wars: Battlefront 3. We eagerly anticipated more destruction in the original trilogy universe as well as in the Clone Wars, massive space battles, and phenomenal heroes leading the way. Since the first Battlefront, the games had only improved and we had hope that those improvements would continue.

Sadly, Lucas Arts disappeared and the world never saw Battlefront 3. Electronic Arts and DICE eventually created a new addition to the series; called Star Wars Battlefront, it provided gamers with the opportunity to embark upon action-packed adventures in the many Star Wars locales from the original trilogy and fight his or her way to victory amidst dynamic battlefields. Star Wars Battlefront received moderately good reviews with reviewers praising it as a fun romp but noting that it lacked substance and became repetitive over time.

To my surprise, a mod team that turned into a fully staffed and capable development studio known as Frontwire Studios has been working on their own version of Battlefront 3. Originally slated as a CryEngine mod, Frontwire has dedicated a massive number of hours to the recreation of this unreleased title and announced that Steam, Valve‘s own digital video game and movie distribution software, will publish and make their fan remake of Battlefront 3 available to everyone FOR FREE. Called Galaxy in Turmoil, it looks like a very intriguing idea that could potentially take off! Here’s a quote from Tony Romanelli’s (Frontwire’s President) own announcement:

It is with great pleasure that as of today I am able to officially announce that Frontwire Studios has officially signed a distribution deal with Steam/Valve for the game Galaxy in Turmoil. After ongoing discussion between Valve Representatives and myself, Valve/Steam has agreed to ship Galaxy in Turmoil to it’s millions of users for FREE.

A lot of questions arise from an announcement like this: Can Valve really do this with an IP as big as Star Wars? What about Disney? Or Electronic Arts? What will they do? All of these have validity and honestly, no one really knows. The chances that any of these companies would put a Cease and Desist order on Frontwire probably remain slim, especially because the company plans on releasing Galaxy in Turmoil for free. I would love to see this game made public on a platform such as Steam! As of yet, Valve hasn’t released a statement. Hopefully, all of Frontwire’s hard work will pay off.

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Pre-Alpha models and textures. It’s a great start!

In the meantime, head over to their official site to check out more of the game’s content and keep your eyes open for the potential release.

Happy gaming!

-Valiant

Endemol Shine Studios picked up Mirror’s Edge TV Show Rights

Endemol Shine Studios have acquired the TV show rights for Mirror’s Edge. There has been talk of an action driven series based on the futuristic dystopia of Mirror’s Edge, a well known EA title. Nothing is yet certain of course, but Sharon Hall, the president of Endemol Shine Studios have said: “We clearly see Mirror’s Edge as a franchise for the global TV audience,”[…]“It has a strong female protagonist, a wildly rabid fan base and a worldwide brand that Electronic Arts and EA DICE have done an amazing job establishing.” Endemol Shine Studios is known for e.g.Biggest Loser, Hell on Wheels and Master chef.

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This is not the fisrt time that a video game has been attemped to adapt into a TV series, Battlefield had been prepared for a TV show but that never happened. We also heard that there has been some talk of a Titanfall TV series.

Remember that Mirror’s Edge Catalyst is out in June 7!

auburn.geek

Mass Effect Theme Park Ride in 4D!

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California’s Great America amusement park will open a new ride for Mass Effect fans this month. EA and Bioware have taken part in the making of the new holographic journey that takes place during the original trilogy and thus includes familiar settings and characters from the popular game series. There has been talk of Shepard, Garrus and Wrex showing up in the adventure, as well as the dreaded reapers. Some well known scenes like the Citadel and the Normandy are told to be included in the story too. Sounds like a Mass Effect fan’s dream come true! The new ride will use the world’s largest LED screen, 3D glasses, motion based seating and real actors to create an exciting experience.

At Great America’s website introducing the new ride there were comments from both EA and Great America about Mass Effect New Earth:

“Teaming with a world-wide gaming leader like EA will enable us to build an incredible user experience for Great America guests,” said California’s Great America Vice President and General Manager Raul Rehnborg. “This combination of technology and creative video game content is sure to usher in a new wave of entertainment innovation at amusement parks.”

“EA and BioWare are thrilled to partner with Great America and see one of our most iconic games turned into an exciting high-tech attraction,” said Patrick O’Brien, Vice President of Entertainment and Licensing, EA. “Having a partner who shares our commitment to thrilling our fans is extremely important to us and we look forward to building an attraction that will appeal to the Mass Effect fan-base and introduce it to many more.”

The North American geeks and gamers have such thrilling times ahead of them. I for one am at the moment very, very jealous for not living in the USA!

auburn.geek

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