Indie Games Part 4: Maruta 279

2016-08-7--11-53-37

This time we will be introducing to you BUSAN SANAI Games and their upcoming title Maruta 279. Maruta 279 is a stealth game that takes place in a dystopian future world where human clones are experimented on. The game will be released for iOS by this year’s fall, and it should be coming for Android and PC later too. The game does look like fun and it’s ambiance and music reminds me a little of the classic Shadowrun game. I myself love puzzles, stealth and dystopia so I really hope the game will be released for Anrdoid soon so i get to try it out! You can check out the game play trailer  I put here for you.

Here is the inspiring interview with BUSAN SANAI’s Sean Shin.

Where did you get the idea for your game, and how did you start?

I was inspired by a short story that my friend, Alex Park, wrote. His story ‘The Anomaly’ is about a psychologist who works at a cloning facility, and is in charge of monitoring clones’ mental health. We originally set out to make a narrative-heavy 2D side scroller, but it eventually evolved into an isometric 3D stealth game.

What are your expectations for the game?
Maruta 279 is still in development – I’m planning on releasing this game to the iOS App Store in the Fall this year. It’s hard to say what my expectations are, since I look at this game as a learning experience more than anything. I’ve made simple 2D games before, but only as a programmer. This is my first 3D game, and this is also the first game where I’m doing everything – 3D modelling, animation, UI design, etc. It would be amazing if some people like it when it comes out, but I’m just happy to have learned all the things I’ve learned while making this game.

What is/was the hardest part in making your game? How about the most fun part?

Programming is the hardest part of making this game. Mobile optimization is a pain. Feature creep is also an issue. I’ve added some features that I didn’t have in the plans initially, which has made the code more complex and broke some old features that I had to fix. It’s hard, but I love problem solving, so I enjoy the challenge. The most fun part is getting out of my comfort zone as a programmer and learning new skills. When I started making this game in January, I only had basic ideas about 3d modelling and lighting. I still have lots to learn, but the game is getting closer to how I envisioned it from the beginning. Feeling like a total beginner in a new area is scary, but it’s also very exciting.

Is making games a hobby, or do you want to earn your living with it?

I would love to earn my living though making games. That would be the dream!

Do you have any other game projects at the moment?

I’m also working on a music-based game with a music producer, namoo nara (who is also working on sound design for Maruta 279). It’s still in early stages of development, and it may turn into more of an experience than a game, but it will definitely be have trippy visuals with sound-reactive and procedurally-generated elements. Preview here:

 https://vimeo.com/152047353

Anything you’d like to say to people who dream of making games?

Anyone who dream of making games should start making games now! The tools are easier than ever to learn, and there are tons of resources to get you started. More people making games can only lead to good things.

maruta279_00001.png
BUSAN SANAI Games has received these awards and recognitions:

  • “Finalist in 2016 AFK Game Development Symposium” – 28 April, 2016
  • “Selected for the Very Big Indie Pitch at Pocket Gamer Connects Vancouver 2016” – 28 June, 2016
  • “Selected for The Indie Prize Showcase at Casual Connect USA” – 18 July, 2016

Play with passion!

auburn.geek

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